Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Shaders: Fix OpenGL < 4.3 compatibility | SmallJoker | 2020-02-16 | 1 | -8/+6 |
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* | Waves generated with Perlin-type noise #8994 | Lars Hofhansl | 2019-11-19 | 1 | -6/+53 |
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* | Simple shader fixes. (#8991) | lhofhansl | 2019-09-26 | 1 | -0/+8 |
| | | | | | 1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes) | ||||
* | Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) | Paramat | 2019-03-27 | 1 | -1/+1 |
| | | | | | | | | Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2. | ||||
* | Shaders: Fix comment line (#7668) | xzcx | 2018-08-30 | 1 | -1/+1 |
| | | | Fixed comment as finalColorBlend() does not exist in the code base. | ||||
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 | 1 | -24/+19 |
| | | | | | | - Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted" | ||||
* | Remove unused shader matrices. (#4723) | lhofhansl | 2016-11-04 | 1 | -2/+0 |
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* | Nodes shader: Decrease amplitude of waving leaves and plants | paramat | 2016-03-30 | 1 | -11/+15 |
| | | | | | | Fix initialisation of variable 'disp' Fix a few minor code style issues Add independent X motion combining 2 prime frequencies | ||||
* | Replace CRLF with LF in shader files | est31 | 2016-03-25 | 1 | -86/+86 |
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* | Shaders: use triple-frequency waving for leaves and plants | paramat | 2015-09-07 | 1 | -25/+23 |
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* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 | 1 | -1/+1 |
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* | Fix relief mapping issues | RealBadAngel | 2015-07-16 | 1 | -1/+1 |
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* | Shaders fixes and cleanup relief mapping code. | RealBadAngel | 2015-07-02 | 1 | -5/+5 |
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* | Remove textures vertical offset. Fix for area enabling parallax. | RealBadAngel | 2015-06-21 | 1 | -8/+12 |
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* | Automated whitespace error fix for last commit | est31 | 2015-06-14 | 1 | -40/+40 |
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* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 | 1 | -39/+40 |
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* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 | 1 | -7/+24 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||||
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 | 1 | -24/+7 |
| | | | | This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a. | ||||
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 | 1 | -7/+24 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||||
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 | 1 | -3/+29 |
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* | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | 2014-08-16 | 1 | -27/+1 |
| | | | | from shaders. | ||||
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 | 1 | -1/+1 |
| | | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | ||||
* | Faces shading fixes | RealBadAngel | 2014-07-07 | 1 | -14/+0 |
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* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 | 1 | -7/+13 |
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* | Unite nodes shaders. | RealBadAngel | 2014-06-15 | 1 | -0/+135 |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. |