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* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-251-4/+7
| | | | | Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-171-54/+0
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* Remove "generate normal maps" feature (#10313)hecks2020-09-141-31/+0
| | | | | Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-251-0/+8
| | | Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-091-1/+3
| | | Fixes a regression that appeared in 5.3.0-dev.
* Add tone mapping for entities (#9521)Danila Shutov2020-04-061-0/+37
| | | fixes #9301
* Basic model shading (#9374)Danila Shutov2020-02-161-0/+131