Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Shaders for Android (GLES 2) (#10506) | Vitaliy | 2020-10-25 | 2 | -16/+20 |
| | | | | | Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de> | ||||
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 | 2 | -59/+0 |
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* | Remove "generate normal maps" feature (#10313) | hecks | 2020-09-14 | 1 | -31/+0 |
| | | | | | Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it | ||||
* | shaders: Fix transparency on GC7000L (#10036) | mntmn | 2020-08-25 | 1 | -0/+8 |
| | | | Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver). | ||||
* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 | 1 | -0/+4 |
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* | Fix broken coloring of wielditems (#9969) | Danila Shutov | 2020-06-09 | 2 | -2/+9 |
| | | | Fixes a regression that appeared in 5.3.0-dev. | ||||
* | Add tone mapping for entities (#9521) | Danila Shutov | 2020-04-06 | 1 | -0/+37 |
| | | | fixes #9301 | ||||
* | Transform texture UVs with provided tex. matrix (#9515) | Danila Shutov | 2020-03-16 | 1 | -1/+1 |
| | | | fixes #9481 | ||||
* | Basic model shading (#9374) | Danila Shutov | 2020-02-16 | 2 | -0/+175 |