Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Shaders: Remove special handling for liquids. (#4670) | lhofhansl | 2016-10-26 | 1 | -9/+0 |
* | Shaders: Apply tone mapping before fog calculation. | Lars Hofhansl | 2016-10-25 | 1 | -4/+4 |
* | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | 2016-10-24 | 1 | -4/+4 |
* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 | 1 | -2/+2 |
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 | 1 | -8/+44 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 | 1 | -12/+30 |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 | 1 | -13/+11 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 | 1 | -1/+6 |
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 | 1 | -6/+1 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 | 1 | -1/+6 |
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 | 1 | -12/+0 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 | 1 | -0/+128 |