Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Shaders: Remove unused water surface shader | paramat | 2017-05-08 | 1 | -176/+0 |
| | | | | | | | | | | Also remove hardcoded MTGame node. The 'water surface shader' was duplicated shader code in preparation for intended new water surface shaders. For development purposes the MTGame node 'default:water_source' had it's top tile assigned to 'water surface shader'. Due to shader duplication this commit does not cause any change to shader behaviour. | ||||
* | Shaders: Remove unnecessary 'if' statements | Lars Hofhansl | 2016-12-24 | 1 | -15/+15 |
| | | | | | | Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating it for each fragment. Remove if (fogDistance != 0.0). | ||||
* | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl | 2016-12-07 | 1 | -1/+1 |
| | | | | | | Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'. | ||||
* | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 | 2016-11-17 | 1 | -2/+14 |
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* | Shaders: Remove special handling for liquids. (#4670) | lhofhansl | 2016-10-26 | 1 | -9/+0 |
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* | Shaders: Apply tone mapping before fog calculation. | Lars Hofhansl | 2016-10-25 | 1 | -4/+4 |
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* | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | 2016-10-24 | 1 | -4/+4 |
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* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 | 1 | -2/+2 |
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* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 | 1 | -8/+44 |
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* | Fix relief mapping issues | RealBadAngel | 2015-07-16 | 1 | -12/+30 |
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* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 | 1 | -13/+11 |
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* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 | 1 | -1/+6 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||||
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 | 1 | -6/+1 |
| | | | | This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a. | ||||
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 | 1 | -1/+6 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||||
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 | 1 | -12/+0 |
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* | Unite nodes shaders. | RealBadAngel | 2014-06-15 | 1 | -0/+128 |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. |