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path: root/client/shaders/water_surface_shader/opengl_vertex.glsl (follow)
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* Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel2014-08-161-27/+1
| | | | from shaders.
* Faces shading fixesRealBadAngel2014-07-071-14/+0
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* Improved faces shading with and without shaders.RealBadAngel2014-06-171-7/+13
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* Unite nodes shaders.RealBadAngel2014-06-151-0/+135
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.