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path: root/client/shaders/water_surface_shader/opengl_vertex.glsl (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Remove unused shader matrices. (#4723)lhofhansl2016-11-041-2/+0
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* Replace CRLF with LF in shader filesest312016-03-251-135/+135
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* Automated whitespace error fix for last commitest312015-06-141-10/+10
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* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-141-7/+10
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* Optimize bumpmapping mathematicsLoic Blot2015-01-161-8/+22
| | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-161-25/+11
| | | | This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
* Optimize bumpmapping mathematicsLoic Blot2015-01-151-11/+25
| | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-071-3/+29
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* Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel2014-08-161-27/+1
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* Faces shading fixesRealBadAngel2014-07-071-14/+0
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* Improved faces shading with and without shaders.RealBadAngel2014-06-171-7/+13
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* Unite nodes shaders.RealBadAngel2014-06-151-0/+135
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.