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Server-optimized Minetest 5.6.0
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Author
Age
Files
Lines
*
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
1
-9
/
+0
*
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
1
-4
/
+4
*
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
1
-4
/
+4
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
1
-2
/
+2
*
Replace CRLF with LF in shader files
est31
2016-03-25
1
-135
/
+135
*
Filmic HDR tone mapping
RealBadAngel
2016-02-09
1
-8
/
+44
*
Fix relief mapping issues
RealBadAngel
2015-07-16
1
-12
/
+30
*
Automated whitespace error fix for last commit
est31
2015-06-14
1
-10
/
+10
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
2
-20
/
+21
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
2
-9
/
+28
*
Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-16
2
-31
/
+12
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-15
2
-12
/
+31
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
1
-3
/
+29
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
1
-27
/
+1
*
Faces shading fixes
RealBadAngel
2014-07-07
1
-14
/
+0
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
2
-19
/
+13
*
Unite nodes shaders.
RealBadAngel
2014-06-15
2
-0
/
+263