Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Replace CRLF with LF in shader files | est31 | 2016-03-25 | 1 | -135/+135 |
| | |||||
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 | 1 | -8/+44 |
| | |||||
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 | 1 | -12/+30 |
| | |||||
* | Automated whitespace error fix for last commit | est31 | 2015-06-14 | 1 | -10/+10 |
| | |||||
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 | 2 | -20/+21 |
| | |||||
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 | 2 | -9/+28 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||||
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 | 2 | -31/+12 |
| | | | | This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a. | ||||
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 | 2 | -12/+31 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||||
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 | 1 | -3/+29 |
| | |||||
* | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | 2014-08-16 | 1 | -27/+1 |
| | | | | from shaders. | ||||
* | Faces shading fixes | RealBadAngel | 2014-07-07 | 1 | -14/+0 |
| | |||||
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 | 2 | -19/+13 |
| | |||||
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 | 2 | -0/+263 |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. |