Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 | 4 | -17/+58 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||||
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 | 4 | -61/+20 |
| | | | | This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a. | ||||
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 | 4 | -20/+61 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||||
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 | 2 | -6/+58 |
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* | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | 2014-08-16 | 2 | -54/+2 |
| | | | | from shaders. | ||||
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 | 1 | -1/+1 |
| | | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | ||||
* | Faces shading fixes | RealBadAngel | 2014-07-07 | 2 | -28/+0 |
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* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 | 4 | -38/+26 |
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* | Unite nodes shaders. | RealBadAngel | 2014-06-15 | 15 | -603/+124 |
| | | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | ||||
* | Fix invalid liquid lighting. | RealBadAngel | 2014-04-16 | 1 | -1/+1 |
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* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 | 10 | -390/+627 |
| | | | | | Parallax mapping with slope information. Overriding normal maps. | ||||
* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 | 10 | -144/+130 |
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* | Fix shaders on some GPUs | Novatux | 2013-12-08 | 5 | -15/+37 |
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* | Shaders rework. | RealBadAngel | 2013-12-03 | 25 | -477/+712 |
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* | Fix texture bumpmapping on some GPUs | Zeg9 | 2013-08-04 | 2 | -4/+2 |
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* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 | 6 | -0/+291 |
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* | Actually fix shader3 alpha this time | kwolekr | 2013-04-27 | 1 | -6/+7 |
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* | Transform alpha channel as well in shader | kwolekr | 2013-04-25 | 1 | -1/+2 |
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* | Add option to use texture alpha channel | kwolekr | 2013-04-23 | 3 | -0/+75 |
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* | Fix new_style_water | PilzAdam | 2013-03-17 | 1 | -3/+1 |
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* | Tweak shader randomly a bit | Perttu Ahola | 2012-12-02 | 1 | -1/+5 |
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* | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | 2012-12-02 | 2 | -10/+72 |
| | | | | shaders are used | ||||
* | Remove accidental vim swap file | Perttu Ahola | 2012-12-02 | 1 | -0/+0 |
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* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 | 11 | -80/+95 |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 | 4 | -0/+80 |