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2012-12-21Prefer shared cURL library instead of the static one.Ilya Zhuravlev1-1/+1
2012-12-20Fixed u64 ambiguous symbol errorDannyDark1-0/+3
Fixed the compiler not being able to determine which symbol it should use when compiling Minetest as 64bit with Irrlicht 1.8+
2012-12-18Tweak CMake files for cURLsfan52-9/+39
2012-12-17Add ability to change the itemstack in placenode callbacksPilzAdam2-5/+15
2012-12-17Fix falling damage when not flyingPilzAdam1-1/+1
2012-12-17Make m_media_fetch_threads to contain MediaFetchThread* instead of ↵Ilya Zhuravlev2-19/+21
MediaFetchThread
2012-12-17Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)Ilya Zhuravlev3-3/+3
2012-12-16Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev12-48/+277
2012-12-15Fix item entity's collision with nodeboxesjordan4ibanez1-2/+3
2012-12-11Dont sneak while flyingPilzAdam1-2/+2
2012-12-11Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam5-3/+31
2012-12-07Update READMEIlya Zhuravlev1-12/+13
2012-12-06Bump version to 0.4.4Perttu Ahola1-1/+1
2012-12-06Update GUI textsPerttu Ahola3-20/+5
2012-12-06draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser1-5/+6
2012-12-06fix screen flickering black when rendering to textureJürgen Doser1-2/+2
2012-12-06Set proper field background colors in Irrlicht 1.8Perttu Ahola1-1/+7
2012-12-06Raise default maximum render distance to 240Perttu Ahola1-1/+1
2012-12-06Fix automagic render distance tunerPerttu Ahola1-7/+5
2012-12-03Add #include guards to base64.hMatthew I1-0/+5
2012-12-02Try to add a bit of topside brightness when not using shadersPerttu Ahola1-0/+26
2012-12-02Tweak shader randomly a bitPerttu Ahola1-1/+5
2012-12-02Default to preload_item_visuals=truePerttu Ahola2-2/+2
2012-12-02Don't send player position from client to server if the player hasn't movedMirceaKitsune4-3/+30
2012-12-02Fix minetest.get_node_drops(). It should always return list of item names, ↵Ilya Zhuravlev1-2/+2
not ItemStack(s).
2012-12-02Smooth day-night transitionsPerttu Ahola7-23/+87
2012-12-02Const-correct util/serialize.hPerttu Ahola1-15/+15
2012-12-02Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola7-50/+132
shaders are used
2012-12-02Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola1-1/+1
2012-12-02Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵Perttu Ahola3-31/+54
like water
2012-12-02Install shaders properlyPerttu Ahola1-0/+1
2012-12-02Remove accidental vim swap filePerttu Ahola1-0/+0
2012-12-02Add enable_shaders to minetest.conf.examplePerttu Ahola2-1/+5
2012-12-02Add checkboxes for shaders and on-demand item visual generationobneq3-0/+36
2012-12-02Implement a global shader parameter passing system and useful shadersPerttu Ahola15-89/+240
2012-12-02ShaderSource and silly example shadersKahrl15-2/+945
2012-12-02Add setting preload_item_visualsPerttu Ahola3-0/+21
2012-12-02On-demand item meshes and texturesPerttu Ahola8-201/+309
2012-12-02Modify some client log message levelsPerttu Ahola1-8/+8
2012-12-01New elements in formspec, item_image and item_image_button.RealBadAngel3-5/+99
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01Only check attachment for nodes with group attached_nodePilzAdam1-1/+2
2012-12-01Add the group attached_nodePilzAdam4-4/+63
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-11-30Add the ability for client to check if image existsPerttu Ahola2-0/+18
2012-11-30Log /grant and /revoke command usageDannyDark1-0/+2
2012-11-30Make dragged itemstack following the mouse cursor much smootherJürgen Doser3-15/+10
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
2012-11-30Ignore directories beginning with a "." when searching for modsMatthew I1-0/+4
This is not a problem on POSIX systems (these directories are ignored by the POSIX implementation of fs::GetDirListing() in filesys.cpp), but these directories still are reported on Windows systems. This becomes a problem when mod authors use version control systems that create directories like ".git" or ".svn" and collectMods() picks up on them. It has also been suggested that ignoring such directories would allow for the easily disabling mods by inserting a "." in front of their name. This quick fix simply makes collectMods() ignore directories beginning with a ".".
2012-11-30Run scriptapi_on_shutdown() thread-safely and remove some old crapPerttu Ahola1-13/+10
2012-11-30Add shutdown hook interface to Lua APIMatthew I5-0/+27
Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called.
2012-11-29Add congestion control settings to minetest.confPerttu Ahola4-12/+40
2012-11-29Full protocol 13 compatibility on server sidePerttu Ahola4-38/+72