aboutsummaryrefslogtreecommitdiff
path: root/client (follow)
Commit message (Expand)AuthorAgeFilesLines
...
* Add hardware node coloring. Includes:Dániel Juhász2017-01-233-50/+39
* Shaders: Remove unnecessary 'if' statementsLars Hofhansl2016-12-243-46/+46
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-073-3/+3
* Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-52016-11-173-6/+42
* Remove unused shader matrices. (#4723)lhofhansl2016-11-044-8/+0
* Shaders: Remove special handling for liquids. (#4670)lhofhansl2016-10-262-18/+0
* Shaders: Apply tone mapping before fog calculation.Lars Hofhansl2016-10-252-8/+8
* Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-243-10/+10
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-133-5/+5
* Nodes shader: Decrease amplitude of waving leaves and plantsparamat2016-03-301-11/+15
* Replace CRLF with LF in shader filesest312016-03-255-273/+273
* Shaders: fix fog not affecting opaque liquidsRealBadAngel2016-02-231-1/+1
* Filmic HDR tone mappingRealBadAngel2016-02-092-14/+86
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-084-0/+31
* Speed up and make more accurate relief mappingRealBadAngel2015-12-101-5/+19
* Shaders: use triple-frequency waving for leaves and plantsparamat2015-09-071-25/+23
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-202-55/+4
* Add wielded (and CAOs) shaderRealBadAngel2015-07-212-0/+149
* Fix relief mapping issuesRealBadAngel2015-07-163-32/+106
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-022-44/+29
* Bugfix: variable type mismatchRealBadAngel2015-06-281-1/+1
* Add minimap featureRealBadAngel2015-06-272-0/+43
* Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel2015-06-212-12/+16
* Automated whitespace error fix for last commitest312015-06-142-50/+50
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-144-98/+156
* Optimize bumpmapping mathematicsLoic Blot2015-01-164-17/+58
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-164-61/+20
* Optimize bumpmapping mathematicsLoic Blot2015-01-154-20/+61
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-072-6/+58
* Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel2014-08-162-54/+2
* Make faces shading correct for all possible modes.RealBadAngel2014-08-141-1/+1
* Faces shading fixesRealBadAngel2014-07-072-28/+0
* Improved faces shading with and without shaders.RealBadAngel2014-06-174-38/+26
* Unite nodes shaders.RealBadAngel2014-06-1515-603/+124
* Fix invalid liquid lighting.RealBadAngel2014-04-161-1/+1
* Normal maps generation on the fly.RealBadAngel2014-03-2110-390/+627
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-0910-144/+130
* Fix shaders on some GPUsNovatux2013-12-085-15/+37
* Shaders rework.RealBadAngel2013-12-0325-477/+712
* Fix texture bumpmapping on some GPUsZeg92013-08-042-4/+2
* Add texture bumpmapping feature.RealBadAngel2013-07-046-0/+291
* Actually fix shader3 alpha this timekwolekr2013-04-271-6/+7
* Transform alpha channel as well in shaderkwolekr2013-04-251-1/+2
* Add option to use texture alpha channelkwolekr2013-04-233-0/+75
* Fix new_style_waterPilzAdam2013-03-171-3/+1
* Add a list of servers to the "Multiplayer" tabJeija2013-01-211-0/+2
* Tweak shader randomly a bitPerttu Ahola2012-12-021-1/+5
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-022-10/+72
* Remove accidental vim swap filePerttu Ahola2012-12-021-0/+0
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-0211-80/+95