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2019-01-27Run updatepo.shLoic Blot3-935/+1104
2019-01-27Update translationsTranslations34-4504/+9976
2019-01-26Add setting to disable confirmation on new player registration (#8102)Muhammad Rifqi Priyo Susanto3-1/+7
2019-01-26Rename 'Advanced Settings' button to 'All Settings' (#8131)Paramat1-1/+1
2019-01-26Fix pkgmgr game install with RUN_IN_PLACE=0 (#8113)Paul Ouellette2-19/+15
2019-01-25blitToVManip: Check out-of-bounds using node position not index (#8127)Paramat1-2/+3
Previously, when using 'place on vmanip' to add a schematic to a lua voxelmanip, if part of the schematic was outside the voxelmanip volume, the outside part would often appear in a strange place elsewhere inside the voxelmanip instead of being trimmed off. This was due to the out-of-bounds check checking the index. A position outside the voxelmanip can have an index that satisfies '0 <= index <= voxelmanip volume', causing the node to be placed at a strange position inside the voxelmanip. Use 'vm->m_area.contains(pos)' instead. Move index calculation to later in the code to optimise.
2019-01-22Fix warnings about dungeongen.cpp memcpy() and unused variable in ↵Paramat2-4/+5
MapBlock::deSerializeNetworkSpecific() (#8122) * Fix warning about dungeongen.cpp memcpy() * Fix unused variable in MapBlock::deSerializeNetworkSpecific() * Fix unused variable a simpler way
2019-01-21Fix randomly rejected form field submits (#8091)Jozef Behran1-1/+5
If a formspec is submitted from a form fields handling callback of another form (or "formspec shown from another formspec"), the fields submitted for it can get rejected by the form exploit mitigation subsystem with a message like "'zorman2000' submitted formspec ('formspec_error:form2') but server hasn't sent formspec to client, possible exploitation attempt" being sent to logs. This was already reported as #7374 and a change was made that fixed the simple testcase included with that bug report but the bug still kept lurking around and popping out in more complicated scenarios like the advtrains TSS route programming UI. Deep investigation of the problem revealed that this sequence of events is entirely possible and leads to the bug: 1. Server: show form1 2. Client *shows form1* 3. Client: submits form1 4. Server: show form2 5. Client: says form1 closed 6. Client *shows form2* 7. Client: submits form2 What happens inside the code is that when the server in step 4 sends form2, the registry of opened forms is updated to reflect the fact that form2 is now the valid form for the client to submit. Then when in step 5 client says "form1 was closed", the exploit mitigation subsystem code deletes the registry entry for the client without bothering to check whether the form client says was closed just now is indeed the form that is recorded in that entry as the valid form. Then later, in step 7 the client tries to submit its valid form fields, these will be rejected because the entry is missing. It turns out the procedure where the broken code resides already gets the form name so a simple "if" around the offending piece of code fixes the whole thing. And advtrains TSS agrees with that.
2019-01-20Make advanced settings noiseparams strings translatable (#8062)Wuzzy5-28/+35
Various minor language improvements in settingtypes.txt.
2019-01-19Advanced settings noiseparams: No tailing comma for empty flagssrifqi1-2/+4
Previously, when editing noiseparams and disabling all the noise flags, the noiseparam is displyed in advanced settings with a tailing comma.
2019-01-19Advanced settings noiseparams: Remove '}' left in .confSmallJoker1-0/+3
Previously, when editing noiseparams then restoring them to the default, the final '}' was not removed from minetest.conf.
2019-01-19Remove incorrect feature flag (#8086)Paul Ouellette2-11/+11
And document the versions that introduced the features.
2019-01-18Optimize subgames search a little bit (#8096)Jozef Behran1-0/+1
Reserve space for the list of games in findWorldSubgame. The performance gain is pretty much negligible but this change also gets rid of a performance warning by CLANG TIDY.
2019-01-16Fix some misspellings (#8104)Paul Ouellette4-6/+6
2019-01-13world.mt: Only accept true/false/nil values (#8055)SmallJoker3-4/+8
This patch will make distinguishable mods in modpacks possible in the future `nil` checks are required to provide backwards-compatibility for fresh configured worlds
2019-01-13Speed up the craft definition handling (#8097)Jozef Behran1-0/+3
The craft definition handling code that collects the names of the craftable nodes suffers from vector reallocation performance hits, slowing down instances with lots of crafting recipes (VanessaE's DreamBuilder and most public server some to my mind when thinking about this). As in each instance the size of the resulting vector is already known, add a reserve() call before the offending loops to allocate the needed chunk of memory within the result vector in one go, getting rid of the overhead.
2019-01-12Optimize path finalization in pathfinder (#8100)Jozef Behran1-0/+1
The pathfinder needs quite a bunch of items to add to the resulting list. It turns out the amount of the space needed for the finalized path is known in advance so preallocate it to avoid a burst of reallocation calls each time something needs to look for a path.
2019-01-12Fix fake LINT check success (#8092)Jozef Behran1-1/+1
The code 'if [ -z ${something} ]; then ... fi' means "if ${something} is an empty string, yell at the command line about 'binary operator expected' and ignore the body of the if statement, if ${something} is not an empty string, the condition is false so ignore the body of the if statement" which clearly isn't what the author wanted. Fix it by adding a few quotes around the offending ${something}.
2019-01-10Make sqlite3 the default auth backend (#8085)Paul Ouellette1-0/+1
2019-01-10Import strstr function from FreeBSD 11 libcLoic Blot1-4/+3
2019-01-09Android build fixesLoïc Blot2-1/+2
This fixes #8079
2019-01-09pkgmgr: Fix games list not being updated after game installrubenwardy1-1/+5
Fixes #8074
2019-01-09Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066)Paramat1-3/+10
2019-01-07Fix a crash on Android with Align2Npot2 (#8070)Loïc Blot1-5/+6
* Fix a crash on Android with Align2Npot2 glGetString can be NULL. If stored in a string it triggers a SIGSEGV. Instead do a basic strstr and verify the pointer * Better Align2Npot2 check (+ performance)
2019-01-06Fix wrong code comment (#8061)DS1-1/+1
"Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
2019-01-06Content store: Disable more details dialog for now (#8060)rubenwardy1-15/+22
* Content store: Disable more details dialog for now
2019-01-06Content store: Fix update button not workingrubenwardy1-1/+3
2019-01-06Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker5-16/+15
* Fix various bugs (Anticheat, Lua helpers) Anticheat: Use camera position instead of player position for shoot line calculations Lua helpers: Increase 'i' to not overwrite earlier added table values * Remove lag compensation * * 1.5 for larger selection boxes
2019-01-06Deprecate modpack.txt and use modpack.conf instead (#7892)rubenwardy6-23/+75
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06Run updatepo.shTranslations36-36921/+88152
2019-01-06Update translations from WeblateTranslations35-84788/+37608
2019-01-04Drop libgmp on Android and use mini-gmp (#8047)Loïc Blot5-86/+11
2019-01-04Bump android version code for next Play Store versionLoïc Blot1-1/+1
2019-01-04Make sqlite3 default auth & player backends for new worlds (#8043)Loïc Blot1-23/+49
* Make sqlite3 default auth & player backends for new worlds Also notify about auth backend depreciation
2019-01-04Fix on_successful_save -> onSuccessfulSaveLoïc Blot5-5/+5
2019-01-04Fix various player save issues (performance penalty on sql backends + bugs)Loïc Blot5-5/+15
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes. * PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done. * serializing player meta must not setModified(false) because it didn't ensure write has been done * add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
2019-01-04Player file directory must be only created when using file backend.Loïc Blot3-4/+8
Also ensure on each player save that the directory exists
2019-01-04Remove remote media compatibility mode. (#8044)sofar2-26/+1
The fallback code shouldn't be needed and is a remnant of the GET method that old media servers use. Clients using it are likely to just waste bandwidth and having to download the media again through the normal transfer from server method. The most reliable method is to get all missing textures therefore from the server directly and not spam the remote media server with 404s.
2019-01-03Proselytize the network. Use IEEE F32 (#8030)SmallJoker19-259/+234
* Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
2019-01-03CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat4-16/+38
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a client was still able to add CSM code to 'builtin' to bypass that restriction, because 'builtin' is not yet verified. Until server-sent CSM and verifying of 'builtin' are complete, make 'LOAD_CLIENT_MODS' disable the loading of builtin. Clarify code comments and messages to distinguish between client-side modding and client-side scripting. 'Scripting' includes 'builtin', 'modding' does not.
2019-01-02autojump setting: Remove repeated doc line (#8041)Moose2-2/+0
2018-12-31Add minetest.load_area (#8023)HybridDog3-0/+32
2018-12-31Extend pitch fly mode to swimming (#7943)random-geek12-28/+38
2018-12-30Fix installed modpacks not being found correctlyrubenwardy1-3/+9
2018-12-28Update README.android with current build info (#8026)stujones111-2/+2
2018-12-26Content store: Fix bugs relating to packages list sizerubenwardy1-3/+9
2018-12-24CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot7-6/+20
* CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
2018-12-23Remove 'Reset singleplayer world' button from full menu on Android (#8017)Paramat1-1/+2
Make button appearence dependent on menustyle not platform. Button only functions with simple menu.
2018-12-23Fix entity rotation in existing worlds (#7989)SmallJoker1-22/+45
2018-12-22Android: Fix start-up crashes on version 4.x (#8003)stujones113-4/+5
* Android: Load shared STL library * Android: Fix exception with window background image