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* Note in init.lua the methods specific to the "generic" node metadataPerttu Ahola2011-12-011-0/+1
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* Fix sand to be cookable to glassPerttu Ahola2011-12-011-0/+1
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* Move craftitem_place_item as minetest.craftitem_place_item in builtin.luaPerttu Ahola2011-11-301-35/+15
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* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ↵Perttu Ahola2011-11-301-0/+4
| | | | ObjectRef:inventory_get_list
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-301-3/+5
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* List added functions in default/init.luaPerttu Ahola2011-11-301-0/+3
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* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ↵Perttu Ahola2011-11-301-0/+4
| | | | getacceleration visible in API
* Create the necessary API for /giveme and /give and implement those commands; ↵Perttu Ahola2011-11-291-0/+61
| | | | also sort out the scripts a bit
* Reorganize modsPerttu Ahola2011-11-291-537/+6
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* Add a note about the default mod not using the modname_ prefix in texturesPerttu Ahola2011-11-291-0/+1
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* CraftItem rework and Lua interfaceKahrl2011-11-291-3/+200
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* Rename menu background to menubg.png, move unknown_block.png and ↵Perttu Ahola2011-11-292-0/+0
| | | | unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-291-2/+266
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* Initial NodeMetaRef stuffPerttu Ahola2011-11-291-2/+23
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* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-291-30/+11
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* Add chat message callback and send functionsPerttu Ahola2011-11-291-0/+18
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* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-291-2/+33
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* Comment out print("on_generated: ...") in LuaPerttu Ahola2011-11-291-1/+1
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* Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola2011-11-291-1/+1
| | | | current generator because of small generator chunk size (a single MapBlock))
* Add on_generated hookPerttu Ahola2011-11-291-0/+7
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* Fix TNT scriptPerttu Ahola2011-11-291-2/+2
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* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-291-1/+15
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* Exception handling in Lua setting getPerttu Ahola2011-11-291-1/+2
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* Lua setting getterPerttu Ahola2011-11-291-0/+5
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* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-291-62/+10
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* Make node definitions available to LuaPerttu Ahola2011-11-291-0/+2
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-291-0/+432
| | | | (except in test.cpp)
* Fix random node definition stuffPerttu Ahola2011-11-291-3/+5
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* builtin.luaPerttu Ahola2011-11-291-74/+4
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* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-291-2/+3
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* Some node definitions in LuaPerttu Ahola2011-11-291-0/+110
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* Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola2011-11-291-9/+41
| | | | creation from name
* Random Lua tweaks/fixesPerttu Ahola2011-11-291-4/+4
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* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-9/+6
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* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-291-12/+38
| | | | staticdata interface to Lua
* Falling sand and gravelPerttu Ahola2011-11-291-27/+142
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* Node place/dig Lua callbacksPerttu Ahola2011-11-291-0/+23
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* Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola2011-11-291-13/+13
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* Add classic crafting recipes to default/init.luaPerttu Ahola2011-11-291-1/+260
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* Crafting definition in scriptsPerttu Ahola2011-11-291-0/+23
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* Initial node definition stuffPerttu Ahola2011-11-291-0/+5
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* Improve glassPerttu Ahola2011-11-291-0/+0
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* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29105-0/+418