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2015-02-05Fix translation memory leakShadowNinja1-1/+3
2015-02-05Fix translation finding of overlay messagesShadowNinja1-11/+21
2015-02-05Add wstrgettext to list of translation update keywordsShadowNinja1-6/+11
2015-02-05Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat2-24/+22
Conf.example: Add mgv7 cave1, cave2 noiseparams Mgv7: Make skipping of mountain code relative to y=0 not water level Mountain noise offset now -0.6 to compensate Tune chance of large caves
2015-02-05Fix performance regressionCraig Robbins1-2/+11
2015-02-05Give full breath after deathSmallJoker3-3/+7
2015-02-05Fix dying of lava causes repeated death This is a bugfix for issue #81gregorycu1-0/+2
2015-02-04Change assignment to global in a function to warningrubenwardy1-1/+1
2015-02-05Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cppngosang1-4/+4
2015-02-04Fix download URLSteven Smith1-1/+1
2015-02-02Fix getCraftRecipe returing wrong reciep due to way to unspecific output ↵sapier1-1/+3
matching
2015-02-02Fix some MSVC-specific warnings and add debug path as an MSVC directorykwolekr3-10/+12
2015-02-02Create minidump on fatal Win32 exceptionskwolekr6-72/+149
Remove software exception translator function, simplifying exception handler macros. FatalSystemExceptions are left unhandled.
2015-02-01Randomly generate seed if field blank for any Settings instancekwolekr1-8/+8
2015-01-31Fix NDT_GLASSLIKE normalsKahrl2-6/+6
Remove inventorycube() workaround for default:glass in minimal game
2015-01-31Fix local map saving when joining a local server from the server tabCraig Robbins3-35/+55
Disables local map saving for all local server types See: https://github.com/minetest/minetest/issues/2024
2015-01-28Fix uninitialized variable m_database_delete in Database_SQLite3Kahrl1-0/+1
This fixes issue #2219
2015-01-27Prevent null concatenation when /deleteblocks is provided an incorrect formatkwolekr1-0/+4
2015-01-27Write common mapgen params to map_meta.txt on world initializationkwolekr2-8/+34
2015-01-27Fix a crash (assert) when client set serial version < 24 in INITLoic Blot4-6/+7
When SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM To resolve the problem: * Create a different CLIENT_MIN_VERSION to handle this problem * Remove the exception * Use an assert in case of bad developer code
2015-01-27Fix missing map_meta.txt error when creating new worldskwolekr1-10/+12
A missing map_meta.txt should be treated simply as if there were a blank file.
2015-01-27Revert "Fix a crash (assert) when client set serial version < 24 in INIT ↵Craig Robbins2-3/+9
command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM" nerzhul is (may?) be working on a new solution. For the moment this is reverted because old worlds cannot be loaded (see discussion on github for the commit). This reverts commit 800d19270250bb13cc6b2d330199815bf8e96446.
2015-01-25Fix imprecise serialization of large numbersShadowNinja1-1/+1
2015-01-25Suppress MSVC warning in chat.cppgregorycu1-1/+1
2015-01-25Settings fixes Make the GameGlobalShaderConstantSetter use the settings ↵gregorycu4-33/+67
callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe
2015-01-25Revert "Make the GameGlobalShaderConstantSetter use the settings callback ↵Craig Robbins4-27/+11
(8% perf improvement in game loop)" This reverts commit a555e2d9b0ccee452996381a44677b8bec210036.
2015-01-24Fix a crash (assert) when client set serial version < 24 in INIT command ↵(@U-Exp)2-9/+3
SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM
2015-01-24Fix uninitialized variable Server::m_next_sound_idKahrl1-1/+2
2015-01-24Fix unitialised variable occassionally being usedCraig Robbins1-2/+3
2015-01-23Make the GameGlobalShaderConstantSetter use the settings callback (8% perf ↵gregorycu4-11/+27
improvement in game loop) Amend the settings callback to support userdata
2015-01-23Mgv5: Skip calculation of filler, heat and humidity perlinmaps in ↵paramat1-8/+9
underground mapchunks
2015-01-23Send real port to server listShadowNinja4-4/+12
2015-01-22Mgv7 generateRidgeTerrain: Make river generation relative to water levelparamat1-9/+4
Remove widthn and make nridge zero underwater
2015-01-22Mgv7: Speed optimise calculateNoise and generateRidgeTerrainparamat1-20/+23
Remove unnecessary range limiting of persistmap Skip calculation of filler, mountain, ridge, heat and humidity perlinmaps in underground mapchunks Skip generateRidgeTerrain in underground mapchunks
2015-01-22Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, ↵paramat1-6/+6
calculate widthn later in function Reduce width to 0.2 Carve river channels in deeper waters
2015-01-21Allow filter and mipmap drop down menues to be translatedCraig Robbins1-8/+20
2015-01-20Improve desktop fileMarkus Koschany1-0/+1
2015-01-21Update german translationest311-9/+9
2015-01-20Added ratio argument to colorize, removed the weird alpha-based ratio.TriBlade92-98/+137
2015-01-20Fix hyphen used as minus signMarkus Koschany1-1/+1
2015-01-20Update Spanish languagengosang1-145/+138
I am a native speaker. I have corrected all the mistakes I've found. Update Spanish language
2015-01-18Mapgen V5: Various improvementsparamat2-60/+56
Caves check for biome nodes, only excavate stone under water level Unease caves noises, use MT0.3 parameters Blobgen after cavegen Biomegen: remove 'is replaceable content' bool
2015-01-18Fix all warnings and remove -Wno-unused-but-set cflagkwolekr17-205/+175
2015-01-18Add SemiDebug (-O1 with debug symbols) build mode and do not optimize Debug ↵kwolekr1-3/+24
at all Add -Wall to Debug modes for all compilers and -Wabi for non-MSVC Use /Ox for MSVC Release mode (potentially higher optimization than /O2)
2015-01-18Reorganize supported video driver query mechanismskwolekr6-99/+161
2015-01-18Revert "Fix style on settings tab"kwolekr1-31/+30
This reverts commit 7b17b9059e30cef384ecca37feec87cdcdfd39b8.
2015-01-18Revert "Fix bug in debug build"kwolekr1-1/+1
This reverts commit 839c4a99cddcacdc19dee42286b7029c4c1e7800.
2015-01-19Fix bug in debug buildCraig Robbins1-1/+1
-O1 results in executables that are completely useless for actuall debugging
2015-01-18Fix style on settings tabjeanpatrick.guerrero@gmail.com1-30/+31
2015-01-18Fix use of uninit data in Sky and (potentially) GUIChatConsole constructorsKahrl4-25/+25
Clean up nearby code a bit As a small side effect, it is now possible to add a background texture to the chat console by simply providing background_chat.jpg, it is no longer necessary to also add "console_color =" to minetest.conf.