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Server-optimized Minetest 5.6.0
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2022-04-16
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
paradust7
1
-3
/
+0
2022-04-16
Send chat error when attemping to /set a secure setting (#12193)
olive
1
-0
/
+4
2022-04-15
upright_sprite: Fix walk animation in first person (#12194)
SmallJoker
1
-10
/
+7
2022-04-14
Implement shadow offsets for the new SM distortion function (#12191)
x2048
9
-121
/
+183
2022-04-10
Fix item entity Z-fighting
Lars Mueller
1
-1
/
+2
2022-04-10
Remove unneeded ObjectRef setter return values (#12179)
Lars Müller
2
-31
/
+17
2022-04-08
Don't test overflow behavior for VoxelArea extents
ShadowNinja
1
-2
/
+2
2022-04-08
Remove generate-texture-normals.sh
ShadowNinja
1
-255
/
+0
2022-04-08
Fix typo and update settings files
ShadowNinja
3
-4
/
+75
2022-04-08
Fix spaces generated by settings file generator
ShadowNinja
1
-4
/
+11
2022-04-08
Use CMake's -B, --build, and --install options
ShadowNinja
6
-33
/
+22
2022-04-08
Fix OOB read in trim("")
ShadowNinja
1
-2
/
+2
2022-04-08
Remove duplicate test for trim
ShadowNinja
1
-11
/
+2
2022-04-08
Update directory name sanitization
ShadowNinja
3
-30
/
+23
2022-04-08
Add tests for sanitizeDirName
ShadowNinja
1
-0
/
+11
2022-04-08
Add additional reserved directory names
ShadowNinja
1
-2
/
+29
2022-04-08
Auto-detect level of parallelism
ShadowNinja
3
-7
/
+3
2022-04-08
Remove duplication in config.h
ShadowNinja
1
-10
/
+6
2022-04-08
Spacing fixes
ShadowNinja
31
-83
/
+82
2022-04-08
Treat empty XDG_CACHE_HOME same as unset
ShadowNinja
1
-1
/
+1
2022-04-08
Use build directory for builds
ShadowNinja
5
-11
/
+11
2022-04-08
Fix compiler warnings
ShadowNinja
9
-51
/
+44
2022-04-07
Remove reference to a removed file in devtest (followup to #12157)
Dmitry Kostenko
1
-1
/
+0
2022-04-07
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
1
-9
/
+0
2022-04-07
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
12
-112
/
+156
2022-04-07
Disentangle map implementations (#12148)
Jude Melton-Houghton
6
-57
/
+57
2022-04-07
Enable shadows by default in devtest (#12157)
x2048
2
-8
/
+14
2022-04-07
Compile Lua as C++ (#11683)
Jude Melton-Houghton
5
-34
/
+103
2022-04-03
Fix -mwindows flag not being applied anymore
sfan5
1
-1
/
+4
2022-04-02
Add depth sorting for node faces (#11696)
x2048
8
-93
/
+629
2022-04-02
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
1
-1
/
+1
2022-04-01
Avoid negation of comparison operator (luacheck warning)
Dmitry Kostenko
1
-1
/
+1
2022-03-31
Limit shadow map to the viewing range (#12158)
x2048
1
-0
/
+2
2022-03-31
Tune shadow perspective distortion (#12146)
x2048
12
-59
/
+117
2022-03-29
Store vector metatable in registry
Jude Melton-Houghton
10
-21
/
+36
2022-03-29
Optimize swapping nodes with equivalent lighting
Jude Melton-Houghton
2
-20
/
+51
2022-03-29
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
10
-96
/
+56
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
24
-169
/
+375
2022-03-19
Improve lua vector helper class doumentation (#12090)
DS
1
-23
/
+81
2022-03-14
Fix memory leak in EmergeManager
Daroc Alden
1
-0
/
+1
2022-03-14
Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
1
-3
/
+5
2022-03-11
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
1
-2
/
+3
2022-03-09
Remove direct OpenGL(ES) dependency
sfan5
3
-106
/
+3
2022-03-09
Use Irrlicht bindings for GL call
sfan5
1
-18
/
+11
2022-03-09
Fix memory leak from SpatialAreaStore (#12120)
Daroc Alden
1
-0
/
+1
2022-03-07
Reuse normal offset calculation for nodes
Dmitry Kostenko
2
-5
/
+16
2022-03-07
Correct normal bias for entities
Dmitry Kostenko
4
-15
/
+14
2022-03-07
Change normal bias for entities to avoid shadow acne
Dmitry Kostenko
2
-11
/
+12
2022-03-07
Remove debugging code
Dmitry Kostenko
2
-4
/
+0
2022-03-07
Ensure nightRatio is greater than zero in object shader
Dmitry Kostenko
1
-1
/
+1
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