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* Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' do...Bluebird2017-04-271-3/+6
* Tiny documentation fix. (#5659)Bluebird2017-04-261-2/+1
* Player data to Database (#5475)Loïc Blot2017-04-231-0/+2
* Sneak glitch: Set default to falseparamat2017-04-221-1/+1
* Add on_flood() callback.Auke Kok2017-04-221-0/+7
* Soft node overlay (#5186)Dániel Juhász2017-04-211-0/+6
* Light update for map blocksDániel Juhász2017-04-201-1/+23
* Tools: Fix tool digging speed limitHybrid Dog2017-04-191-3/+2
* Sneak: Add option for old move codeparamat2017-04-171-1/+5
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-151-2/+6
* Hardware coloring for itemstacksDániel Juhász2017-04-081-0/+18
* Document that write_json will error on unserializable types. (#5539)raymoo2017-04-081-1/+1
* First commit for fine pointed (#5485)MarkuBu2017-04-011-0/+2
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-301-0/+4
* Add functions to strip color information. (#5472)Diego Martínez2017-03-281-0/+6
* Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434)Paramat2017-03-201-3/+4
* lua_api: Document minetest.features (#5311)SmallJoker2017-03-151-4/+22
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-111-8/+1
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-041-0/+3
* FormSpec: Add position and anchor elements (#5284)adelcoding12017-03-041-0/+10
* Fix the documentation for `minetest.is_yes` (#5276)red-0012017-02-201-1/+1
* Correct lua_api.txt docs related to meta (#5198)rubenwardy2017-02-101-7/+12
* Add ModMetadata API (#5131)Loïc Blot2017-02-081-1/+9
* Add per-stack descriptions using ItemStack Metadatarubenwardy2017-02-041-0/+4
* Add ItemStack key-value meta storagerubenwardy2017-02-041-9/+36
* Add multiply texture modifiersapier2017-01-301-0/+7
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-281-1/+2
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-281-1/+4
* Implement player attribute backend (#4155)Loïc Blot2017-01-271-0/+2
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-231-0/+4
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-231-0/+1
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-1/+26
* Add Entity get_texture_mod() to Lua APIsapier2017-01-211-0/+1
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-201-0/+4
* Add particle animation, glowsfan52017-01-181-1/+6
* Add minetest.player_exists() (#5064)rubenwardy2017-01-181-0/+1
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-161-11/+11
* Add staticdata parameter to add_entity (#5009)Rui2017-01-091-1/+1
* lua_api.txt: Add registered_chatcommands to global tablesLNJ2017-01-051-0/+2
* Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-041-0/+1
* Add 2D sheet animation for nodessfan52017-01-021-1/+20
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-021-0/+5
* Various anticheat improvementssfan52016-12-261-3/+4
* Bump version to 0.4.15sfan52016-12-221-1/+1
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-071-1/+3
* Fix incorrect docs about minetest.hud_replace_builtin (#4833)Amaz2016-12-021-4/+4
* Very small documentation fix. (#4830)Bluebird2016-12-021-2/+2
* Lua_api.txt: Clarify use of looping soundsparamat2016-12-011-6/+15
* Allow restricting detached inventories to one playersfan52016-11-281-1/+4
* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-0/+7