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* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-271-11/+14
* Bump formspec version (#11980)Vincent Robinson2022-01-231-4/+6
* Fix consistency of sky sun/moon texture behavioursfan52022-01-221-2/+2
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-221-2/+9
* Fully remove bitmap font support (#11863)sfan52022-01-081-1/+0
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-071-0/+4
* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-061-1/+1
* Fix incorrect bit positions in paramtype documentationAritz Erkiaga2022-01-061-1/+1
* Better document sky_color scope (#11892)Zughy2022-01-011-15/+15
* Add padding[] element to formspecs (#11821)Vincent Robinson2021-12-301-3/+14
* Remove wrong function from lua_api.txtsfan52021-12-191-2/+0
* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-131-0/+1
* Add pauloue's ItemStack example to docs (#9853)Francisco2021-12-101-0/+15
* Implemented disconnect_player (#10492)Corey Powell2021-11-261-0/+4
* Add Lua bitop library (#9847)Lejo2021-11-261-0/+7
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-221-0/+1
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-221-0/+10
* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-101-0/+13
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-311-5/+8
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-251-4/+7
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-201-1/+2
* Add embedded PNG texture modifier (#11498)hecks2021-10-131-0/+17
* Move archive extraction in content store to async jobsfan52021-10-071-1/+3
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-072-1/+10
* Add get_server_max_lag() (#11671)Wuzzy2021-10-051-0/+2
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-012-13/+39
* Add feature table entry for new dynamic media APIsfan52021-09-191-0/+2
* Split vector.new into 3 constructorsDS2021-09-101-4/+7
* Dynamic_Add_Media v2 (#11550)sfan52021-09-091-13/+24
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-311-38/+53
* Add group-based tool filtering for node drops (#10141)Treer2021-08-271-2/+12
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-231-2/+4
* Clarify the meaning of "rightclick"/"use" in documentation (#11471)Wuzzy2021-08-161-7/+16
* Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...Hugues Ross2021-08-121-1/+9
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-291-1/+18
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-272-0/+5
* Improve documentation of tools (#11128)Wuzzy2021-07-271-62/+122
* Document glasslikeliquidlevel merge bits (#11479)random-geek2021-07-251-6/+11
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-151-2/+8
* Fix documented default colors for set_skyHugues Ross2021-07-141-3/+3
* Fix typo in lua_api.txthecktest2021-07-101-1/+1
* Use `persistence` instead of `persist` in NoiseParams examplesLean Rada2021-07-101-7/+7
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-091-0/+6
* Document hypertext escaping (#11374)Wuzzy2021-06-221-0/+3
* Move build/android directory to root of project (#11283)NeroBurner2021-06-211-1/+1
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-201-0/+7
* Add roadmap (#10536)rubenwardy2021-06-171-0/+69
* Add metatables to lua vectors (#11039)DS2021-06-041-8/+51
* Add core.compare_block_status function (#11247)SmallJoker2021-05-301-0/+13
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-302-2/+6