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2017-03-13[CSM] storage + fixesLoic Blot7-11/+9
2017-03-13[CSM] Improve security for client-sided mods (#5100)red-0016-29/+171
2017-03-13[CSM] implement client side mod loading (#5123)Loïc Blot9-148/+194
* client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13[CSM] Add local formspecs. (#5094)red-00112-67/+126
2017-03-13[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot23-91/+996
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
2017-03-13[CSM] Add client-sided chat commands (#5092)red-0019-33/+100
2017-03-13[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot8-18/+76
* Add on_death callback * Add on_hp_modification & on_damage_taken callbacks * move preview code to preview.lua
2017-03-13[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-00110-6/+66
* squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
2017-03-13[CSM] Client side moddingLoic Blot37-64/+488
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
2017-03-13GUI: Allow texture packs to customize the progress bar (#5368)kilbith2-24/+48
2017-03-11Save metainfo for falling nodesVladislav Tsendrovskii1-8/+25
2017-03-11Enable server side occlusion culling by default.Lars Hofhansl3-3/+3
2017-03-11Allow server side occlusion culling.Lars Hofhansl7-66/+92
2017-03-11Do not increase breath if at full breath.Auke Kok1-1/+1
Prevents the server from sending TOCLIENT_BREATH packets every 0.5seconds, if there is no reason to.
2017-03-11database-redis: Support password authenticationsfan51-0/+12
2017-03-11Climb speed: Increase default setting from 2 to 3paramat3-3/+3
2017-03-11Minimap: Optimisenumber Zero3-80/+59
2017-03-11Light calculation: New bulk node lighting codeDániel Juhász10-636/+408
This commit introduces a new bulk node lighting algorithm to minimize lighting bugs during l-system tree generation, schematic placement and non-mapgen-object lua voxelmanip light calculation. If the block above the changed area is not loaded, it gets loaded to avoid lighting bugs. Light is updated as soon as write_to_map is called on a voxel manipulator, therefore update_map does nothing.
2017-03-10Optimize item.luatenplus11-18/+19
Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times. Also removed local item = itemstack:peek_item() as it is never used.
2017-03-10GUI: Convert loading screen's progress bar to image (#5362)kilbith3-21/+27
2017-03-06CI: Add memleak checking using valgrind (#5350)Loïc Blot3-1/+15
Add a new step to check memleaks on our current unit tests suite
2017-03-05Update .appdata and .desktop filesJuhani Numminen3-11/+23
2017-03-05Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat2-10/+10
Affects only sandstone dungeons. Nodebox stairs made from 'sandstone_block' look better because every step is undivided.
2017-03-05Font: attempt fallback font, abort if no fonts found.Auke Kok1-3/+23
If you happen to have a font_path setting that is incorrect, minetest will just attempt to start the gui without a valid font which leads to a segfault later on. We can attempt to load the fallback font path fairly easy, but if that fails we should give up with a proper error message and not a weird segfault later. This forces an abort() if the fallback fails as well, and prints a useful error message to the console.
2017-03-05README.txt: Clarify loading of minetest.confFixer1-1/+3
2017-03-04Add minetest.spawn_falling_node(pos) (#5339)zaoqi2-0/+17
* Add minetest.spawn_falling_node(pos) * lua_api.txt: Add minetest.spawn_falling_node(pos) * Update minetest.spawn_falling_node(pos)
2017-03-04FormSpec: Add position and anchor elements (#5284)adelcoding13-8/+109
2017-02-27Fixed spelling mistakes (#5312)Bond-0091-4/+4
2017-02-26Dungeongen: Add and improve parametersparamat4-108/+137
Add: Bool for 'only_in_ground'. Min and max corridor length. Min and max room size with X, Y, Z components. Min and max large room size with X, Y, Z components. 'only_in_ground = false' allows core mapgens to create structures in air and water using dungeongen. Corridor length parameters replace a fixed random range. Room size parameters replace the former system where one parameter 'roomsize' was added to fixed random ranges. All parameters are set for no change to current dungeon behaviour. Remove some now-redundant and long-unused code.
2017-02-25Fix crash that can be caused by the shutdown command. (#5292)red-0011-1/+2
2017-02-22Fix wrong meta key in item meta on ItemStack constructionrubenwardy1-22/+6
2017-02-20Fix the documentation for `minetest.is_yes` (#5276)red-0011-1/+1
2017-02-18Fixes for colorwallmounted and colorfacedir nodesDániel Juhász3-4/+8
Correct node placement prediction for attached colorwallmounted nodes. Correct placement direction for colorfacedir and colorwallmounted nodes. Correct detatch mechanism for attached colorwallmounted nodes.
2017-02-18Voxelmanip: Do not emerge or blit to blocks over map gen limitparamat1-1/+1
Placing a structure that extends into mapblocks that extend past map_gen_limit causes a crash. For example a sapling growing at the world edge which adds leaves beyond the edge, or placing a structure using the lua voxelmanip, or placing a schematic or l-system tree. Do not run the 'load_if_inexistent' block of code if the mapblock is over limit, this also marks the mapblock with the flag VMANIP_BLOCK_DATA_INEXIST which later prevents blitting back those mapblocks. This fix therefore uses existing functionality by having the same effect as the 'load_if_inexistent' bool being false.
2017-02-18Multiplayer menu: fix attempt to open nonexistant imagekilbith2-2/+3
Since local servers and local favorites have no ping value (these are only provided by the server) we shouldn't load a broken image filename. Fixes #5238
2017-02-18Statbars.lua: Cache enable_damage settingtenplus11-5/+5
2017-02-18Fix not being able to damage players in minimal (#5266)red-0011-14/+47
2017-02-18Use the `ARRLEN` macro in more places and remove an unused macro. (#5260)red-0012-5/+4
2017-02-18Add support for the new arguments of `request_shutdown` to the `/shutdown` ↵red-0011-1/+3
chatcommand. (#5252)
2017-02-16Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)Auke Kok38-619/+23
This reverts the removal of Droid Sans as fallback font. The license for this font used to be GPL2. I've updated the font files to Liberation 2.00, which are SIL, and do not require us to ship source code. I've attempted to fix all the attribution and license strings, and used the strings as provided by redhat for attribution to make sure they're correct. Last, I've removed a bunch of executable bits on files that do not need them. Fixes #5231
2017-02-16Cavegen: Place correct biome surface in tunnel entrancesparamat1-15/+33
Previously in tunnel entrance floors only a single biome 'top' node was placed and 'filler' nodes were missing. Place 'top' and 'filler' nodes in tunnel entrance floors with depths defined by the biome. In tunnel entrances under rivers 'riverbed' nodes are placed to the biome-defined depth.
2017-02-16Objectpos over limit: Avoid crash caused by sector over limitparamat2-9/+13
Reduce the object limit by mapblock size, to avoid objects being added just inside the map generation limit but in a block and sector that extend beyond the map generation limit. Change notification of 'objectpos over limit' from red in-chat ERROR to in-terminal only WARNING, since this will happen often using mob mods near the world's edge.
2017-02-16Fix a small regression caused by e2ad76f.red-0011-9/+10
2017-02-15Fix >5 year old PlayerSAO deletion bugsfan51-8/+4
force_delete=true is usually set at shutdown in order to also remove PlayerSAOs, however when too many objects per block are detected force_delete is also set to true. This was intended only for the current loop iteration but obviously persisted to the next iterations thereby deleting all other remaining SAOs.
2017-02-14FreeType: address font license issues (#5230)Auke Kok46-4/+610
It appears we were shipping font files without license text, and I had my doubts about the bitmap fonts being usable directly. This replaces existing TTF fonts with Apache-2.0 licensed fonts from chome core (Cousine, Arimo, Tinos). Include the full license file for all three fonts. The Lucida Sans font bitmap is removed entirely for non-freetype builds. There is therefore only mono fonts for non-freetype builds.
2017-02-13Lighting: Update lighting at block loadingDániel Juhász7-121/+273
This commit updates mapblocks' light if necessary when they are loaded. This removes ghost lighting.
2017-02-12Mainmenu: Brighter text colours for readabilityHybrid Dog1-3/+3
2017-02-12Footsteps: Fix offset footstep and shallow water sound bugsparamat3-1/+14
Fix footstep sounds coming from nodes to either side when walking on a 1 node wide row of nodebox slabs such as default:snow. Fix sand footsteps when swimming in 1 node deep water. Use a new function 'getFootstepNodePos()' instead of 'getStandingNodePos()' to avoid using a horizontally-offset 'sneak node' for sounds. Sound is selected from the node BS * 0.05 below the player's feet, so that 1/16th slabs will play the slab sound but 1/32nd slabs will not. If the player is not 'touching ground' the node detection position is changed to BS * 0.5 below to preserve footstep sounds when landing after a jump or fall.
2017-02-10Plantlike: Fix visual_scale being applied squaredparamat3-5/+9
This re-applies 2 commits that were reverted. Visual_scale was applied twice to plantlike by accident sometime between 2011 and 2013, squaring the requested scale value. Visual_scale is correctly applied once in it's other uses in signlike and torchlike. Two lines of code are removed, they also had no effect for the vast majority of nodes with the default visual_scale of 1.0. The texture continues to have it's base at ground level. Send sqrt(visual_scale) to old clients. Keep compatibility with protocol < 30 clients now that visual_scale is no longer applied twice to plantlike drawtype and mods are being updated to a new value.
2017-02-10Use tree to list mods rather than textlistrubenwardy3-112/+59