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2016-03-30mg_schematic: fix leak in lua API, and small cleanupest311-9/+11
* Fix leak like behaviour if you load multiple schematics in a loop. * Cleanup check in for, fixing theoretical out of bounds read if Schematic::deserializeFromMts reduced the number of elements in m_nodenames. A != check may need an overflow of the counter before it hits, if origsize is larger than m_nodenames.size(). * Fix function name passed to errorstream: it was wrong. Also use __FUNCTION__ instead of manually using the method name at other places in the function. * Don't shadow the name member in the loop.
2016-03-30Mapgen: Don't spread light of nodes outside the desired areakwolekr1-4/+1
This fixes #3935, a regression from 0338c2e. An 'optimization' was performed where an index for the VoxelManip being operated on was mistakenly used for bounds checking within the incorrect VoxelArea, namely, the area wherein light should be spread.
2016-03-30Nodes shader: Decrease amplitude of waving leaves and plantsparamat1-11/+15
Fix initialisation of variable 'disp' Fix a few minor code style issues Add independent X motion combining 2 prime frequencies
2016-03-30Mgv7: Decrease cliff steepnessparamat3-3/+3
2016-03-29stop falling.lua errortenplus11-1/+3
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string! 2016-03-27 15:47:01: ERROR[Main]: stack traceback: 2016-03-27 15:47:01: ERROR[Main]: [C]: in function 'add_node' 2016-03-27 15:47:01: ERROR[Main]: /usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
2016-03-29Mapgen: Spread both night and day light banks in spreadLightkwolekr1-11/+40
2016-03-29Fix small formatting issue in SRP debug outputsfan51-1/+1
Writing an u8 to verbosestream writes a char, not it's numeric value.
2016-03-27Revert "Translated using Weblate (German)"est311-198/+186
This reverts commit 25da0594eb09bb0e72816aaf8280573a668af00c.