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2017-09-14Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert9-20/+52
The 'glow' value is added to the ambient light value. Negative 'glow' disables light's effect on object colour, for faking self-lighting, UI-style entities, or programmatic colouring in mods.
2017-09-13Item drop: Tune to land exactly 2 nodes away with level view (#6410)Paramat1-3/+3
2017-09-12Network: Fix logging into older worlds with base64 hashesSmallJoker4-11/+28
2017-09-12Network: Remove large parts of deprecated legacy code (#6404)SmallJoker17-882/+143
Also remove the setting 'send_pre_v25_init' Keep old enum entries for obsolete commands
2017-09-12Fix failing linter (travis)sfan51-2/+2
2017-09-12Fix core.wrap_text and make its behaviour consistent with the docssfan54-54/+22
Code based on initial implementation by @dsohler.
2017-09-12Make INodeDefManager::getIds return a vector, not a setKahrl7-83/+64
2017-09-11Implement client node dig predictionAuke Kok5-1/+33
Dig prediction allows clients to remove dug nodes without waiting for server acknowledgement. This patch allows mods to override dig prediction, it can either be turned off or a different "prediction node" can be selected.
2017-09-11Allow the join/leave message to be overridden by mods.red-0012-7/+19
2017-09-11Fix dropped item look (#6370)you1-12/+15
* Abort set_item when it does nothing * Do not adjust dropped item size linearly Instead use cube root because the item count is proportional to the volume, not to the length. * Make the item rotate slower when it's bigger Bigger items chafe more on the ground, so they can't rotate as fast as small ones * Fix items flying in air
2017-09-10Object properties: Fix loss of custom selectionboxSmallJoker1-2/+4
Only adjust it to the collisionbox value when the collisionbox was really set.
2017-09-10Fix incorrect buffer size calculation on creation of HUD status messagesrubenwardy1-7/+7
Fixes #6400
2017-09-10Schematic decorations: Add 'place_offset_y' placement parameterparamat4-83/+27
For precise control of schematic vertical position relative to the 'place_on' node. Avoids workarounds that add empty nodes to a schematic and therefore reduce performance. Also remove long-unused decoration cutoff code.
2017-09-10Fix empty legacy meta being persistedrubenwardy1-2/+3
2017-09-08Fix crash on revocation of removed privilegerubenwardy1-2/+3
2017-09-09Server: Calculate maximal total block sends dynamically (#6393)SmallJoker6-17/+13
The block sends per client is 1/2 when reaching the maximal player count.
2017-09-08Particles: Do not add digging particles for airlike nodes (#6392)SmallJoker3-10/+9
2017-09-08Prevent /spawnentity from spawning unknown entity (#6388)Wuzzy1-0/+3
2017-09-07main.cpp: server-only builds should not include client headersLoic Blot1-3/+3
2017-09-05Use a Buffer instead of SharedBuffer in ConnectionCommandLoic Blot2-1/+13
This fixes #6373
2017-09-05Make HUD status messages translatable (#5795)Wuzzy2-78/+123
* Make HUD status messages translatable * Make strings in showStatusTextSimple translatable
2017-09-05Remove DSTACK keybind setting (#6378)Rui4-11/+0
2017-09-05Conf.example: Update using auto-generationparamat1-72/+82
2017-09-05Network protocol documentation: Add 'can_zoom' to version 36paramat1-0/+1
2017-09-04Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot6-6/+28
* Implement minetest.register_on_userlimit_check This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP Only one mod needs to permit it. Move core part for builtin privileges checks to builtin
2017-09-04Re-apply previous commit with a typo fixLoïc Blot1-0/+12
2017-09-04Revert "Network: fix a concurrency problem, by re-adding a copy in ↵Loïc Blot1-12/+0
ConnectionCommand" This reverts commit 5b04f5e7d231437b534f4cad39da78624d97c584.
2017-09-04Network: fix a concurrency problem, by re-adding a copy in ConnectionCommandLoïc Blot1-0/+12
2017-09-04World start time: Add setting for this, default unchangedparamat4-4/+11
2017-09-03Add build date to minetest --version and increase readability (#6331)you3-18/+17
2017-09-03Ores: Add stratum ore (#6352)Paramat4-1/+105
Creates a single undulating ore stratum that is continuous across mapchunk borders and horizontally spans the world. Due to being continuous is ideal for creating bands of alternative stone type running through cliffs and mountains, or underground layers. Add missing documentation of 'ore_param2' parameter.
2017-09-03Use member initialization list instead of the constructor's body (#6371)Dharkael7-73/+73
* Use member initialization list instead of the constructor's body
2017-09-03Network part requires SharedBuffers to be pass as valueLoic Blot4-10/+8
This can trigger unreproductible crashes due to concurrency problem on SharedBuffers This fixes #6354
2017-09-02Remove 3D noise from getSteps function (#6360)Vaughan Lapsley4-10/+10
2017-09-01Remove nodeupdate completely (#6358)Rui5-29/+3
2017-09-01Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier10-5/+74
* Fix animation frame_speed and blend loosing precision due to incorrect data type Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
2017-08-30Remove nodeupdate and nodeupdate_singleRui1-16/+0
2017-08-30Zoom: Move enabling zoom to a new player object propertyparamat8-11/+20
Default enabled for no change in default behaviour. Remove 'zoom' privilege.
2017-08-30Remove DSTACK support (#6346)Loïc Blot22-327/+1
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
2017-08-29Documentation for 'slippery' node group (#6345)Ben Deutsch1-1/+1
2017-08-29Network proto handlers/container fixes (#6334)Loïc Blot6-18/+18
* Fix HP transport + some double <-> float problems TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network * Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams * Fix connection unittests container
2017-08-29Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8Loic Blot1-1/+1
2017-08-29Bump minimal protocol version to 36 (#6319)SmallJoker9-503/+136
* Bump minimal protocol version to 36 Item/Node/TileDef, NodeBox, TileAnimation: Remove old compat code * Accept future serialisation versions
2017-08-29Formspec: Add options to set background color and opacity (fullscreen mode + ↵Loïc Blot6-19/+83
default mode) (#5493) * Formspec: Add options to set background color and opacity (fullscreen mode) * Enhance previous comment: Set formspec background when regenerate UI. * This permit to do the calcul only at regen and override it with bgcolor tag * Add a setting for default background color into formspec, separated from fullscreen * Add a little performance gain on formspecs using a const ref instead of copying formspec string
2017-08-29Fix mistake when calling on_priv_grant/revoke, and document them (#6341)rubenwardy2-3/+12
2017-08-28Advanced settings: Make 'controls', 'graphics', 'sound' more accessibleparamat1-57/+57
Move client 'controls', 'graphics' and 'sound' into the first level to be immediately visible to players who may not realise these come under 'client'. These are the settings that new players or players on a server are likely to want to access while not having understanding of what comes under 'client'. Leave client 'network' and 'advanced' under 'client' as these are more advanced. Move 'show entity selection boxes' from the bizarre location in 'client'>'network' to 'graphics'>'in game'>'advanced'.
2017-08-28mapblock_mesh.cpp: Fix code style and simplify a bit code (#4558)you1-184/+146
* mapblock_mesh.cpp: Fix code style and simplify a bit code
2017-08-28Clientevent refactor (#6320)Loïc Blot7-468/+571
* Refactor clientevent structure * Move structure outside of client header * Create client events on heap not stack, this remove the ClientEvent object copy * Use clientEventHandler to route events
2017-08-28Pass SharedBuffer as value to increment reference countLoïc Blot2-11/+11
This should fix #6332 Refcount is not increased due to reference, it can make this refcount incorrect in a multithread context
2017-08-28Use crack animation on all tile layers (#6104)Dániel Juhász1-5/+4