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2021-06-01fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan51-2/+3
fixes #11096
2021-05-30Add core.compare_block_status function (#11247)SmallJoker10-4/+89
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30Fix base64 validation and add unittests (#10515)Lars Müller4-6/+124
Implement proper padding character checks
2021-05-30Use safe_file_write to save forceloaded blockssfan51-7/+2
2021-05-30Fix procession ordering issue in content_caosfan51-12/+10
2021-05-30Remove unused version detection from FindLuaJIT.cmakesfan51-13/+4
2021-05-30Fix background color of formspec text fieldssfan51-4/+3
2021-05-30script: Replace calls to depreated luaL_openlibsfan517-22/+22
2021-05-30Provide exact error message if postgres connection string missingsfan52-12/+17
2021-05-29Fix misleading /shutdown command syntaxWuzzy2-10/+44
2021-05-29UnitSAO: Prevent circular attachmentsSmallJoker2-0/+15
2021-05-29Fix cloud fog being broken for high cloudsWuzzy1-1/+1
2021-05-24Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli1-8/+8
2021-05-22GUIEditBox: Allow selecting and copying read-only textsSmallJoker1-7/+6
2021-05-17CI: add workaround to fix clang buildssfan51-0/+3
see https://github.com/actions/virtual-environments/issues/3376
2021-05-17Fix curl_timeout being ignored for Lua HTTP fetchessfan51-5/+3
2021-05-15Fix list of libraries included in AppImageLejo2-10/+13
2021-05-15Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ↵Dmitry Marakasov1-1/+10
(#11263)
2021-05-11Fix swapped vertex colors on GLES2sfan55-3/+23
2021-05-08Fix overlays for 2D-drawn itemssfan51-2/+7
fixes #11248
2021-05-06Fix build for newer versions of GCC (#11246)lhofhansl1-0/+1
2021-05-06Improve liquid documentation (#11158)Wuzzy1-2/+26
2021-05-06fix: extractZipFile is not part of Client but more generic.Loic Blot5-69/+72
This solve a crash from mainmenu while extracting the zip
2021-05-05Add basic client-server test to CIsfan53-40/+63
2021-05-05Use Irrlicht functions to query npot texture supportsfan54-48/+10
2021-05-03fix: some code tidy about includes & irr namespacesLoic Blot14-65/+59
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot11-46/+38
2021-05-03fix: don't use RenderingEngine singleton when it's possibleLoic Blot1-5/+5
2021-05-03refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot11-23/+28
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵Loic Blot4-14/+12
unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
2021-05-03refacto: drop unused Hud::smgrLoic Blot1-1/+0
2021-05-03refacto: don't use RenderingEngine singleton on CAOLoic Blot5-21/+20
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot8-52/+56
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
2021-05-03refacto: RenderingEngine is now better hiddenLoic Blot14-121/+112
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03refacto: hide mesh_cache inside the rendering engineLoic Blot4-32/+13
This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03refacto: add RenderingEngine::cleanupMeshCacheLoic Blot3-6/+11
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
2021-05-03refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot5-86/+84
Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
2021-05-03fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot1-7/+0
2021-04-28Fix Windows pipelines on Gitlab-CIsfan51-4/+4
2021-04-28Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy3-9/+20
2021-04-28Add helpful error messages if Irrlicht library / include dir are set ↵sfan51-3/+17
incorrectly (#11232)
2021-04-27Update library versions in buildbot (#11229)sfan52-94/+76
2021-04-23Rename “Irrlicht” to “IrrlichtMt” in documentationWuzzy5-9/+10
2021-04-23Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson5-225/+233
2021-04-21Fix two CMake build issuessfan52-1/+2
* PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found
2021-04-21Fix devtest Lua errorsfan51-1/+0
fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3, which was written after this PR but merged before it.
2021-04-20Look for PostgreSQL library properly and fix CIsfan53-4/+12
2021-04-20Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan56-32/+105
(#11145)
2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy5-27/+43
2021-04-20Add a key to toggle map block bounds (#11172)Seth Traverse8-33/+100
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.