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2020-08-29Add compass HUD element (#9312)EvidenceB5-2/+175
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-08-29Document normalmap textures (#10096)HybridDog1-0/+31
2020-08-29Add vector.offset (#10321)DS3-4/+16
2020-08-29Make bgcolor tint button background images (#9818)Hugues Ross5-13/+19
2020-08-29Prevent players accessing inventories of other players (#10341)Lars Müller1-7/+13
2020-08-29Mapgen: Fix on-by-default flags broken since eca6ee9 (#10318)SmallJoker1-12/+4
2020-08-29Fix luacheck warnings in builtin/common/tests (#10322)DS1-0/+8
2020-08-27Improve set_texture_mod documentation (#10339)karamel591-0/+9
Properly documents the select_x_by_camera values
2020-08-27Lua API: Register missing get_texture_mod function (#10338)karamel591-0/+1
2020-08-27Android: drop simple MainMenu (#10227)Maksim5-363/+33
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
2020-08-25NetBSD build fix proposal. (#10308)David CARLIER2-1/+8
Fixing thread naming call and let the class setting RANDOM_MIN/RANDOM_MAX.
2020-08-25shaders: Fix transparency on GC7000L (#10036)mntmn3-0/+34
Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
2020-08-24Properly handle mod-errors in on_shutdownDesour3-4/+23
2020-08-23darken tabheader background color (#10299)Kezi1-1/+1
2020-08-23Avoid drawing clipped out formspec elements (#10095)EvidenceB3-3/+21
2020-08-23Fix MSVC compiler warnings (#10197)adrido2-3/+3
2020-08-23Auto focus on OK button in main menu error messages (#10300)Vincent Robinson1-0/+2
2020-08-23Fix light overflow of u8 if light is saturated at 255 (#10305)BenjaminRi1-2/+5
2020-08-23Complete Haiku platform support. (#10311)David CARLIER6-5/+24
Fixing linkage/libraries missing issue. Implements missing platform specifics.
2020-08-20Load media from subfolders (#9065)DS7-21/+34
2020-08-20Define environ variable on OpenBSD (#10302)Sebastien Marie1-1/+1
2020-08-20Fix missing translation call in hypertext (#10296)Pierre-Yves Rollo1-1/+1
2020-08-19Add gradients and borders to FormSpec boxes (#8676)v-rob5-47/+218
2020-08-19Optimize formspec form size (#10144)v-rob1-33/+33
2020-08-19Clean up sound_fade (#10119)hecks2-27/+35
Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <>
2020-08-18Allow the ABM time budget to be configurable.Lars5-2/+9
2020-08-17ContentDB: Add Update All and download queuing (#9995)rubenwardy3-10/+86
2020-08-15Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND14-310/+284
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-12Render nodeboxes with opaque material if possible (#10122)sfan53-3/+68
2020-08-12Fix precision not working in hud_change (#10186)Lars Müller3-1/+61
2020-08-11Add font styling options to tables and textlists (#10203)v-rob3-1/+34
2020-08-06Change `last-login` command to show player name in output (#10263)Emojigit1-2/+2
2020-08-05Mapgen Flat: Add caverns, disabled by default (#9913)Paramat4-26/+75
Add the caverns used in V5, V7, Valleys, Carpathian. Disabled by default to not be force-enabled in existing worlds.
2020-08-04Implement override.txt support for special tiles (#10140)Hugues Ross6-16/+84
Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes. The targets are named special1 through special6, covering the the current length of the special_tiles array.
2020-08-03Fix build for Visual Studio (explicitly cast pointers) (#10256)Seeker2-4/+4
2020-08-01Fix GCC class-memaccess warnings (#10239)Paul Ouellette2-1/+8
2020-07-30Falling: Fix error caused by missing param2SmallJoker1-0/+1
Falling nodes that were spawned prior the recent falling node changes did not require param2. Default to param2 = 0 when none is found in the node data.
2020-07-30content_cao: Support texture animation for upright_sprite (#10020)sfan55-14/+64
2020-07-29Allow starting local server using --go again (#10229)SmallJoker1-2/+4
2020-07-29Revert "Get rid of non-ascii characters in the debug display code (#8821)" ↵Lars Müller1-2/+2
(#9828) This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5.
2020-07-29Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo8-44/+98
2020-07-29decode_base64: Allow '=' padding characterSmallJoker1-2/+3
'=' is a valid character, but minetest.decode_base64 returned nil when it was used for padding.
2020-07-28Sanitize world directory names on create. Keep original name separate (#9432)Hugues Ross6-17/+136
Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
2020-07-28Fix incorrect view URL for gamesrubenwardy1-2/+3
package.id is a sanitised combination of author and basename, used to compare remote and local content. Minetest ignores `_game` when comparing game names, so package.id has `_game` removed. This meant that the wrong URL was being generated for View.
2020-07-27Play place_failed sound if occupied or cannot attach (#9486)Wuzzy2-2/+7
2020-07-23Improve default inventory+wield images of node drawtypes (#9299)Wuzzy6-104/+126
2020-07-23Replace std::list<session_t> in networking code (#10215)sfan53-18/+17
2020-07-21Android: Fix ConfirmRegistration and PasswordChange input and scale size ↵Maksim2-9/+29
(#10182)
2020-07-16Revert "Auto delete MetaData when = 0 (#8770)" (#10183)Lars Müller1-6/+2
This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c.
2020-07-14Formspecs: volume and key settings windows can now be closed by ↵Zughy10-130/+119
doubleclicking/tapping (#10128) Co-authored-by: Xx_Crazyminer_xX <carlo.digioia@hotmail.it> Co-authored-by: Marco <4279489-marco_a@users.noreply.gitlab.com>