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2021-08-16Start sprite animation at the beginning (#11509)Lean Rada1-0/+1
When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
2021-08-16Cap iterations of imageCleanTransparent sanelysfan51-2/+7
fixes #11513 performance regression with 256x textures
2021-08-16Fix access violation in create_schematic() (#11534)Treer1-2/+3
fixes #11533 Schematics saved from y locations greater than 0 would cause an access violation if layer probabilities were specified
2021-08-12Fix segfault caused by shadow map on exitSmallJoker1-3/+3
2021-08-12Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative ↵Hugues Ross2-13/+89
Mode"/"Host Server" checkboxes (#11524) This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported. Co-authored-by: Wuzzy <Wuzzy2@mail.ru> Co-authored-by: Aaron Suen <warr1024@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-08-12Move updating shadows outside of RenderingCore::drawAll. (#11491)x20487-66/+65
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode.
2021-08-12Fix a segfault caused by wrong textdomain lines in translation files (#11530)DS1-1/+7
* The problem were lines like these: "# textdomain:" * str_split does not add an empty last part if there is a delimiter at the end, but this was probably assumed here.
2021-08-09Remove statement semicolons from a lua scripthecks1-3/+3
2021-08-08Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)DS2-4/+13
2021-08-08Gettext support on Android (#11435)Pevernow6-6/+23
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: =?UTF-8?q?Olivier=20Samyn=20=F0=9F=8E=BB?= <code@oleastre.be>
2021-08-03OpenAL: Free buffers on quitSmallJoker1-0/+8
2021-08-02ContentDB: Add support for package aliases / renaming (#11484)rubenwardy1-3/+17
2021-07-31Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker4-29/+34
This limits the logged deprecation messages to the mods that are loaded Unifies the mod naming convention check for CSM & SSM
2021-07-31Fix /emergeblocks crashing in debug builds (#11461)Wuzzy5-24/+29
The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
2021-07-31Update IrrlichtMt-related stuff in READMEsfan51-4/+4
2021-07-29Remove unsupported formats from the media enumeratorhecks1-3/+2
2021-07-29Remove unsupported extensions from list in tile.cpphecktest1-6/+2
2021-07-29Add a simple PNG image encoder with Lua API (#11485)hecks9-1/+278
* Add a simple PNG image encoder with Lua API Add ColorSpec to RGBA converter Make a safety wrapper for the encoder Create devtest examples Co-authored-by: hecktest <> Co-authored-by: sfan5 <sfan5@live.de>
2021-07-27buildbot: Readd missing IrrlichtMt DLLssfan52-0/+2
2021-07-27Add bold, italic and monospace font styling for HUD text elements (#11478)sfan512-24/+127
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-27Take advantage of IrrlichtMt CMake target (#11287)JosiahWI9-140/+62
With the CMake changes to IrrlichtMt, it's now possible to use a target for IrrlichtMt. Besides greatly improving the ease of setting up IrrlichtMt for users building the client, it removes the need for Minetest's CMake to include transitive dependencies such as image libraries, cleaning it up a tiny bit. The PR works by finding the IrrlichtMt package and linking to the target it provides. If the package isn't found and it isn't building the client, it will still fall back to using just the headers of old Irrlicht or IrrlichtMt.
2021-07-27Improve documentation of tools (#11128)Wuzzy1-62/+122
2021-07-27ContentDB: Add reason to downloads (#10876)rubenwardy1-15/+26
2021-07-25Distribute shadow map update over multiple frames to reduce stutter (#11422)x204810-73/+225
Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de>
2021-07-25Add smooth light-shadow transition at noon (#11430)x20481-2/+2
Node faces with normals pointing East/West (+X/-X) will transition between light and shadow at noon. This code makes the transition smooth.
2021-07-25Document glasslikeliquidlevel merge bits (#11479)random-geek1-6/+11
2021-07-22Remove unused ITextSceneNode header (#11476)hecks1-1/+0
Co-authored-by: hecktest <>
2021-07-21Remove unused header includeshecks3-4/+0
2021-07-20Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0sfan51-2/+3
Also enable `ky` which appears to work fine.
2021-07-17CSM: Do not index files within hidden directoriesSmallJoker1-0/+3
CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore
2021-07-15Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy9-7/+90
2021-07-14Fix documented default colors for set_skyHugues Ross1-3/+3
2021-07-12Remove hardcoded "You died." message in chat (#11443)Wuzzy1-1/+0
2021-07-12Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy1-6/+12
2021-07-12Fix build on Ubuntu 16.04 and macOSsfan51-6/+6
Apparently the C++ standard library is supposed to provide specializations of std::hash for enums (even in C++11) but those don't always work for whatever reason.
2021-07-11Avoid draw list and shadow map update in the same frame to reduce dtime ↵x20481-3/+14
jitter (#11393) * Separate draw list and shadows update to reduce jitter * Avoid draw list update and shadow update in the same frame * Force-update shadows when camera offset changes
2021-07-11Improve shadow rendering with non-default camera FOV (#11385)x20484-23/+37
* Adjust minimum filter radius for perspective * Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp * Read shadow_soft_radius setting as float * Use adaptive filter radius to accomodate for PSM distortion * Adjust filter radius for texture resolution
2021-07-11Refactor video driver name retrieval (#11413)hecks3-27/+16
Co-authored-by: hecktest <>
2021-07-10Fix typo in lua_api.txthecktest1-1/+1
2021-07-10Script API: Fix segfault in remove_detached_inventorySmallJoker1-2/+2
when minetest.remove_detached_inventory is called on script init, the environment is yet not set up, hence m_env is still nullptr until all scripts are loaded
2021-07-10Use `persistence` instead of `persist` in NoiseParams examplesLean Rada1-7/+7
2021-07-09Add API for mods to hook liquid transformation events (#11405)Warr10245-1/+47
Add API for mods to hook liquid transformation events Without this API, there is no reliable way for mods to be notified when liquid transform modifies nodes and mods are forced to poll for changes. This allows mods to detect changes to flowing liquid nodes and liquid renewal using event-driven logic.