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* Load dependencies and description from mod.confAndrew Ward2018-03-281-0/+2
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* Fix default item callbacks to work with nil users (#5819)raymoo2017-10-281-1/+3
| | | | | | | | | * Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item`
* Minimal: Add river water nodes (#5809)Paramat2017-05-243-11/+69
| | | Is a base terrain node needed by any core mapgen with sloping rivers.
* Private nodemeta (#5702)sfan52017-05-101-0/+2
| | | | * Private node metadata that isn't sent to the client
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-071-10/+12
| | | | | | | | | | * Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
* Fix not being able to damage players in minimal (#5266)red-0012017-02-181-14/+47
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* Add 2D sheet animation for nodessfan52017-01-022-2/+5
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* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-026-4/+6
| | | | | | | | "[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one.
* Mapgen: Various fixes and improvementsparamat2016-01-111-1/+0
| | | | | | | | | | | | | Lua_api.txt: Document 'minetest.registered_biomes' Minimal: Remove 'mapgen_air' alias Cavegen: Add fallback node for 'mapgen_ice' Dungeongen: Add fallback node for 'mapgen_river_water_source' Mgv5: Remove unnecessary '#include util/directiontables.h' Add missing 'this->'s in makeChunk() Mgv6: Edit empty line formatting Remove leading spaces in makeChunk() Add missing spaces after 'for' and 'if' Mgv7: Edit empty line formatting
* Minimal: Add mapgen alias for airparamat2015-12-301-0/+1
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* Fix spelling of noise_thresholdJun Zhang2015-12-061-1/+1
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* Fix relief mapping issuesRealBadAngel2015-07-161-2/+6
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* Minimal: Remove recently added unnecessary nodesparamat2015-07-1412-106/+15
| | | | Fix 'is ground content' for some nodes
* Simpler patch for saplings trying to grow on unknown nodesShadowNinja2015-06-161-5/+2
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* Add list-ringsest312015-06-161-4/+14
| | | | | | | Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported.
* Don't crash when saplings try to grow on unknown nodesy.st2015-06-151-1/+6
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* Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliasesparamat2015-06-1210-1/+91
| | | | Treegen: Remove alias checks from jungletree generation for speed
* Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. ↵paramat2015-06-092-98/+93
| | | | Update simple biomes. Cleanup code
* Fix NDT_GLASSLIKE normalsKahrl2015-01-311-1/+0
| | | | Remove inventorycube() workaround for default:glass in minimal game
* Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-111-23/+13
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* Add minetest.swap_nodeNovatux2013-11-301-10/+5
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* Change default value of is_ground_content to truekwolekr2013-11-301-26/+9
| | | | Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
* Fix possible crash with grass ABM.Novatux2013-11-021-2/+6
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* Fix grass adding/removing ABM.Novatux2013-11-021-2/+2
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* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-021-0/+123
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* Remove mapgen_air alias (#935)0gb.us2013-10-051-1/+0
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* Add mapgen_stair_cobble alias to minimalSfan52013-09-061-0/+1
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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-0/+4
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* Add drowningPilzAdam2013-06-191-0/+0
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* Compress texturesDavid Gumberg2013-06-1885-0/+0
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* Move scriptapi to separate folder (by sapier)sapier2013-05-252-28/+28
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-201-3/+3
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-071-93/+0
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* Add different place sound for nodesPilzAdam2013-03-291-0/+2
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* Use minetest.register_ore() in minimalPilzAdam2013-03-241-54/+64
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* Mapgen indev: float islands, larger far biomesproller2013-03-241-0/+3
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* Liquid fine tuningproller2013-03-141-10/+13
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* new adjustable finite liquidproller2013-02-241-2/+8
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* Readded and optimized mapgen V6kwolekr2013-01-211-5/+22
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* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-211-0/+76
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* Add the group attached_nodePilzAdam2012-12-011-4/+4
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-094-0/+0
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* Add functions to the default mod of minimal game to support old codePilzAdam2012-11-011-0/+16
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* Move falling to builtinPilzAdam2012-10-311-71/+2
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* Fix crash when furnace is full (minimal game)Perttu Ahola2012-08-121-1/+1
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* Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola2012-07-251-34/+0
| | | | not_in_creative_inventory instead
* Add notice in the minimal gamePerttu Ahola2012-07-251-0/+8
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* Improve inventory callbacks a bitPerttu Ahola2012-07-251-3/+3
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-251-40/+23
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* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-231-121/+12
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