Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Compress textures | David Gumberg | 2013-06-18 | 98 | -0/+0 | |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 | 5 | -63/+59 | |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | |||||
* | Use the group "soil" for nodes that saplings grow on | ShadowNinja | 2013-05-20 | 1 | -3/+3 | |
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* | Add Mapgen V7, reorganize biomes | kwolekr | 2013-04-07 | 1 | -93/+0 | |
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* | unkn own block -> unkn own node | khonkhortisan | 2013-04-05 | 1 | -2/+2 | |
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* | Add different place sound for nodes | PilzAdam | 2013-03-29 | 1 | -0/+2 | |
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* | Use minetest.register_ore() in minimal | PilzAdam | 2013-03-24 | 1 | -54/+64 | |
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* | Mapgen indev: float islands, larger far biomes | proller | 2013-03-24 | 1 | -0/+3 | |
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* | Liquid fine tuning | proller | 2013-03-14 | 1 | -10/+13 | |
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* | new adjustable finite liquid | proller | 2013-02-24 | 1 | -2/+8 | |
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* | Readded and optimized mapgen V6 | kwolekr | 2013-01-21 | 1 | -5/+22 | |
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* | Add initial Lua biomedef support, fixed biome selection | kwolekr | 2013-01-21 | 1 | -0/+76 | |
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* | Add the group attached_node | PilzAdam | 2012-12-01 | 1 | -4/+4 | |
| | | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable. | |||||
* | Swap out pixel-perfect nyan cat by request of Chris Torres | Perttu Ahola | 2012-11-09 | 4 | -0/+0 | |
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* | Add functions to the default mod of minimal game to support old code | PilzAdam | 2012-11-01 | 1 | -0/+16 | |
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* | Move falling to builtin | PilzAdam | 2012-10-31 | 1 | -71/+2 | |
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* | Fix crash when furnace is full (minimal game) | Perttu Ahola | 2012-08-12 | 1 | -1/+1 | |
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* | Deprecate minetest.add_to_creative_inventory and use group ↵ | Perttu Ahola | 2012-07-25 | 1 | -34/+0 | |
| | | | | not_in_creative_inventory instead | |||||
* | Add notice in the minimal game | Perttu Ahola | 2012-07-25 | 1 | -0/+8 | |
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* | Improve inventory callbacks a bit | Perttu Ahola | 2012-07-25 | 2 | -5/+5 | |
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* | Detached inventory callbacks and reworked node metadata callbacks | Perttu Ahola | 2012-07-25 | 2 | -42/+47 | |
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* | Detached inventories | Perttu Ahola | 2012-07-24 | 1 | -0/+7 | |
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* | Add node timer test in minimal/experimental | Perttu Ahola | 2012-07-24 | 1 | -1/+8 | |
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* | Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua | Perttu Ahola | 2012-07-23 | 1 | -121/+12 | |
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* | Formspec button_exit[] and image_button_exit[] | Perttu Ahola | 2012-07-22 | 1 | -1/+1 | |
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* | Add /test1 command to minimal for testing a more complicated player ↵ | Perttu Ahola | 2012-07-22 | 1 | -0/+32 | |
| | | | | inventory form | |||||
* | Implement formspec | darkrose | 2012-07-22 | 1 | -1/+1 | |
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* | Actually fix facedir-rotated nodes placed using minetest.env:place_node() | Perttu Ahola | 2012-07-21 | 1 | -0/+3 | |
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* | Make lava buckets work as fuel in minimal game | darkrose | 2012-07-21 | 1 | -1/+1 | |
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* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 | 1 | -0/+10 | |
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* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 | 3 | -1/+95 | |
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* | Revert back proper crack texture | Perttu Ahola | 2012-06-16 | 1 | -0/+0 | |
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* | Allow node cracking animations of any length | Perttu Ahola | 2012-06-16 | 2 | -0/+0 | |
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* | Update field names to non-deprecated ones in node definition prototype | Perttu Ahola | 2012-06-16 | 1 | -1/+0 | |
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* | Use new field names and reorder fields a bit in minimal game | Perttu Ahola | 2012-06-16 | 1 | -67/+67 | |
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* | Node texture animation | Perttu Ahola | 2012-06-16 | 3 | -3/+14 | |
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* | Add experimental_tester_tool_1.png to minimal game (was accidentally left out) | Perttu Ahola | 2012-06-08 | 1 | -0/+0 | |
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* | Allow groups in crafting recipes | Perttu Ahola | 2012-06-06 | 1 | -0/+8 | |
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* | Add after_destruct and cache the existence of on_construct, on_destruct and ↵ | Perttu Ahola | 2012-06-05 | 1 | -0/+4 | |
| | | | | after_destruct for quick skipping when a node does not have them | |||||
* | place_node, dig_node and punch_node; an in-game tester tool; remove old code | Perttu Ahola | 2012-06-05 | 2 | -225/+56 | |
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* | Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵ | darkrose | 2012-06-03 | 1 | -0/+34 | |
| | | | | empty in minimal game | |||||
* | fix locked chest to not destroy denied items (minimal game) | darkrose | 2012-06-03 | 1 | -1/+1 | |
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* | Add fire visualization to minimal furnace menu | Perttu Ahola | 2012-06-03 | 3 | -13/+23 | |
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* | Use proper furnace cook time | Perttu Ahola | 2012-06-03 | 1 | -1/+1 | |
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* | Lua implementation of furnace with visible active state | darkrose | 2012-06-03 | 2 | -0/+129 | |
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* | Implement locked chest; add after_place_node and after_dig_node node callbacks | Perttu Ahola | 2012-06-03 | 1 | -3/+79 | |
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* | minetest.get_craft_result | Perttu Ahola | 2012-06-03 | 1 | -0/+51 | |
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* | Implement sign using form field protocol | Perttu Ahola | 2012-06-03 | 1 | -1/+10 | |
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* | Properly create metadata inventories in minimal | Perttu Ahola | 2012-06-03 | 1 | -4/+10 | |
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* | Random node metadata things | Perttu Ahola | 2012-06-03 | 1 | -0/+6 | |
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