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* Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-111-23/+13
* Add lua exception handling test codesapier2014-08-231-0/+106
* Minimal game: add /dummyball <count> commandKahrl2014-08-231-2/+11
* Add minetest.swap_nodeNovatux2013-11-301-10/+5
* Change default value of is_ground_content to truekwolekr2013-11-301-26/+9
* Fix possible crash with grass ABM.Novatux2013-11-021-2/+6
* Fix grass adding/removing ABM.Novatux2013-11-021-2/+2
* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-021-0/+123
* Remove mapgen_air alias (#935)0gb.us2013-10-051-1/+0
* Add mapgen_stair_cobble alias to minimalSfan52013-09-061-0/+1
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-0/+4
* Add drowningPilzAdam2013-06-191-0/+0
* Compress texturesDavid Gumberg2013-06-18100-0/+0
* Move scriptapi to separate folder (by sapier)sapier2013-05-255-63/+59
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-201-3/+3
* games/minimal: Add menu/background.png and menu/icon.pngPerttu Ahola2013-05-022-0/+0
* Add Mapgen V7, reorganize biomeskwolekr2013-04-071-93/+0
* unkn own block -> unkn own nodekhonkhortisan2013-04-051-2/+2
* Add different place sound for nodesPilzAdam2013-03-291-0/+2
* Use minetest.register_ore() in minimalPilzAdam2013-03-241-54/+64
* Mapgen indev: float islands, larger far biomesproller2013-03-241-0/+3
* Liquid fine tuningproller2013-03-141-10/+13
* new adjustable finite liquidproller2013-02-241-2/+8
* Readded and optimized mapgen V6kwolekr2013-01-211-5/+22
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-211-0/+76
* Add the group attached_nodePilzAdam2012-12-011-4/+4
* Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-094-0/+0
* Add functions to the default mod of minimal game to support old codePilzAdam2012-11-011-0/+16
* Move falling to builtinPilzAdam2012-10-311-71/+2
* Fix crash when furnace is full (minimal game)Perttu Ahola2012-08-121-1/+1
* Deprecate minetest.add_to_creative_inventory and use group not_in_creative_in...Perttu Ahola2012-07-251-34/+0
* Add notice in the minimal gamePerttu Ahola2012-07-251-0/+8
* Improve inventory callbacks a bitPerttu Ahola2012-07-252-5/+5
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-252-42/+47
* Detached inventoriesPerttu Ahola2012-07-241-0/+7
* Add node timer test in minimal/experimentalPerttu Ahola2012-07-241-1/+8
* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-231-121/+12
* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-221-1/+1
* Add /test1 command to minimal for testing a more complicated player inventory...Perttu Ahola2012-07-221-0/+32
* Implement formspecdarkrose2012-07-221-1/+1
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-211-0/+3
* Make lava buckets work as fuel in minimal gamedarkrose2012-07-211-1/+1
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+10
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-173-1/+95
* Revert back proper crack texturePerttu Ahola2012-06-161-0/+0
* Allow node cracking animations of any lengthPerttu Ahola2012-06-162-0/+0
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-161-1/+0
* Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-161-67/+67
* Node texture animationPerttu Ahola2012-06-163-3/+14
* Add experimental_tester_tool_1.png to minimal game (was accidentally left out)Perttu Ahola2012-06-081-0/+0