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* Use proper furnace cook timePerttu Ahola2012-06-031-1/+1
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* Lua implementation of furnace with visible active statedarkrose2012-06-032-0/+129
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* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-031-3/+79
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* minetest.get_craft_resultPerttu Ahola2012-06-031-0/+51
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* Implement sign using form field protocolPerttu Ahola2012-06-031-1/+10
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* Properly create metadata inventories in minimalPerttu Ahola2012-06-031-4/+10
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* Random node metadata thingsPerttu Ahola2012-06-031-0/+6
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* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-031-3/+28
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* Add missing mapgen.lua to games/minimalPerttu Ahola2012-04-061-0/+114
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* experimental:soundblock dig_immediate=3Perttu Ahola2012-04-061-0/+1
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* Make the minimal development test somewhat playable by adding ore generation ↵Perttu Ahola2012-04-052-0/+5
| | | | and removing the player visual switch test
* Fix sound direction and add experimental:soundblock alias sb in minimal for ↵Perttu Ahola2012-04-041-0/+19
| | | | testing
* initial_properties field in entity definitionPerttu Ahola2012-03-311-10/+11
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* Add minetest.get_connected_players()Perttu Ahola2012-03-301-7/+5
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* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-301-0/+16
| | | | players too!
* Modify minimal/give_initial_stuff to always give stuffPerttu Ahola2012-03-291-9/+12
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* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵Perttu Ahola2012-03-291-29/+29
| | | | leveldiff)
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-281-0/+23
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* Add PseudoRandom in Lua APIPerttu Ahola2012-03-281-0/+11
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* Add minetest.after(time, func)Perttu Ahola2012-03-271-23/+3
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* Add default_grass_footstep.1.ogg as a test sound in minimalPerttu Ahola2012-03-271-0/+0
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* Add games/minimal/game.confPerttu Ahola2012-03-261-0/+2
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* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-26105-0/+2409