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2018-06-23Android: Use correct temporary path (#7463)stujones111-1/+4
2018-06-23RTT fixes (#7428)you5-39/+34
* Few code updates * Do not show average RTT before timing out * Fix unwanted integer division in RTTStatistics * Fix float format, prettier jitter calculation * Use +=, 0.1f -> 100.0f for stronger average updates
2018-06-22Fix crash caused by Lua error during startup (#7473)red-0011-1/+4
2018-06-22Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471)sfan51-0/+9
2018-06-22README.md: Improve formatting for consistency (#7472)Anand S1-24/+24
* README.md: Improve formatting for consistency
2018-06-22Remove misleading documentation about IPv6 server announcingsfan52-2/+0
2018-06-21Biome API: Fix absent water decorations and dust, in deep water (#7470)Paramat2-3/+14
Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a stone surface was not found in it, causing water surface decorations and water surface dust to fail. Store the biome ID of the biome calculated at a water surface and add it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk column. The biome calculated at a stone surface still has priority for the biomemap entry, as it should. Edit an incorrect comment.
2018-06-20README.md: Improve version scheme text (#7465)Paramat1-8/+9
2018-06-20Lua_api.txt: Fix incorrect vector section directive (#7466)Anand S1-1/+1
2018-06-19Biome dust: Revert fix that added dust to mod structures (#7464)Paramat1-10/+0
Revert commit 99143f494711034068685b6ee845ce19fa09d7d9 and commit f4ca830abe1aa22875c99b31bf2ee56e26f83f05. These commits caused biome dust to be applied even when there was no core mapgen terrain in a mapchunk column. So the dust, which overgenerates, then appeared on structures added by mods in 'on_generated', such as floatlands, asteroids or above-surface realms.
2018-06-18Update to new ContentDB APIrubenwardy4-42/+35
2018-06-17Remove deprecated functions from menu_lua_api.txt (#7455)Anand S1-11/+9
2018-06-17Provide Xorg/net wm process ID (#7445)thoughtjigs3-14/+109
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env. Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
2018-06-15Version scheme change: 0.5.0 -> 5.0.0 (#7449)Loïc Blot4-7/+9
* Version scheme change: 0.5.0 -> 5.0.0
2018-06-15Remove Server::m_ignore_map_edit_events (noop)Loic Blot2-9/+1
2018-06-14Fix release scriptLoïc Blot1-2/+2
client_lua_api.md -> client_lua_api.txt
2018-06-14Minimal: Disable disruptive formspec test by default (#7423)Wuzzy1-13/+34
* Minimal: Explicit log levels * Minimal: Formspec test now disabled by default This is done because the formspec test was disruptive. This test can now be toggled with server command test_formspec first.
2018-06-13Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot7-137/+296
* Server: move shutdown parts to a specific shutdown state object
2018-06-13Make os.tempfolder work correctly for MinGW & MSVC (#7443)nOOb31671-0/+17
2018-06-12README.md: Remove 'unfinished' section. (#7440)Paramat1-5/+0
2018-06-12Add hasprivs chat command (#7336)Anand S1-1/+26
Require 'basic_privs' priv Only the online players are listed.
2018-06-11Android: gradle 3.1.3 is not available on mavenCentralLoic Blot1-1/+1
Also update wrapper
2018-06-11Android: fix tools versionsLoïc Blot1-2/+2
Resync with stable-0.4
2018-06-11Android: fix assets cleanupLoïc Blot1-1/+1
2018-06-11Fix the /shutdown command (#7431)SmallJoker2-11/+15
2018-06-10Disable clang-tidy when no C/C++ files has been modified.Loic Blot1-0/+5
2018-06-10Bump android version for next releaseLoic Blot1-2/+2
2018-06-10Android: use c++_shared library instead of c++_staticLoic Blot1-1/+0
MT doesn't launch without that
2018-06-10Fix many Android build issuesLoic Blot5-15/+12
It remains one issue with MT itself and rtti
2018-06-10Fix typo (GH#7421)number Zero1-1/+1
2018-06-10Fix narrow/utf8 difference in incoming/outcoming messagesnumber Zero1-2/+2
2018-06-08Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat10-20/+44
Previously the only way to disable biomes was to 'clear' the registered biomes in a mod, but this method causes large amounts of unnecessary processing: 1. Calculation of 4 2D noises. 2. Looping through all nodes of a mapchunk replacing nodes with identical nodes. The new flag disables those operations.
2018-06-08Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() (#7422)Paramat1-2/+7
2018-06-06Stop autoforward on BACKWARD key-press (#7417)tukkek2-1/+6
2018-06-06CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot12-0/+50
* CSM/SSM: Add on_mods_loaded callback
2018-06-05Fix builtin lua function os.tempfolder (#7368)nOOb31671-8/+3
* Fix builtin lua function os.tempfolder
2018-06-05Set ENABLE_GETTEXT to TRUE by default (#7415)Wuzzy1-1/+1
2018-06-04Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot9-21/+43
* Modernize lua read (part 1): C++ templating assurance Implement the float reader
2018-06-04Biome dust placement: Improve comments, re-order some linesParamat1-4/+9
2018-06-03Lua_api.txt: Various improvements (#7402)Paramat1-19/+41
Node definition: Clearly document custom selection box/collision box (collision box documentation was missing). Remove incorrect light attenuation statement and duplicated light source statement. Nodes: Document which drawtypes require 'paramtype = "light"' to avoid appearing black. Remove incorrect light attenuation statement. HUD: Remove 'HUD API is experimental' text. Noise params: Spread of every octave must exceed 1. Particles and spawners: Document glow values.
2018-06-02Biomemap: Simplify code of recent commit (#7398)Paramat1-8/+5
2018-06-02Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)Paramat1-0/+14
'generateBiomes()' constructs the biomemap as it generates biomes. The biome calculated at first stone surface encountered is added to the biomemap. Previously, if no stone surface was encountered in a mapchunk column the biomemap was left empty for that (x, z) position, causing biome dust and water surface decoration placement to fail. If at the base of a mapchunk column the biomemap is empty, add the currently active biome to the biomemap, or if biome is NULL calculate it for this position and add it to the biomemap.
2018-05-31Fix isNan on setYaw Lua call (#7380)Loïc Blot7-1/+30
* Fix isNan on setYaw Lua call
2018-05-31Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)Paramat1-0/+5
Only allow river generation to replace c_stone. This also acts as an optimisation by being placed before canyon shape calculation.
2018-05-30Update embedded Lua to 5.1.5 (#7387)sfan514-33/+36
2018-05-29LINT fixLoic Blot1-1/+1
2018-05-29Rename some keys for clarity (#7384)Wuzzy1-3/+3
2018-05-29Add crossview support (#7361)otdav335-6/+10
2018-05-29Tidy up dlg_config_world.lua (#5351)you2-127/+126
Move code to pkgmgr
2018-05-29Fix GameUI flag value regression introduced by ↵Loic Blot3-4/+11
a78659ed0529226ad937f5e241ad72ba93702959 Added more strong unittests on that part to prevent future regression