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2020-11-07Revert #10495 and simplify.Lars1-1/+8
2020-11-05Fix integer-string conversion for shaderssfan51-4/+4
closes #10605
2020-11-04Add model[] formspec element (#10320)SmallJoker16-1/+545
Formspec element to display models, written by @kilbith, rebased and tweaked. Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ↵Lars Müller1-6/+13
(#10534) This reverts commit 0f98b54aa4b2361575002d92b29fe222703ba557.
2020-11-04Fix ObjectRef errors due to lua_isnil() (#10564)Zughy3-42/+39
Treat 'none' values as 'nil'
2020-11-03Slight simplification and optimization of RemoteClient.Lars1-13/+7
2020-11-03Increase defaults for viewing_range, active_object_range and related ↵Lars2-12/+12
settings #10597
2020-11-02Block attempts to connect to the client (#10589)red-0013-2/+10
A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on.
2020-11-01Fix incorrect deprecation hintsSmallJoker1-4/+4
"good" and "bad" were swapped in the process, resulting in wrong deprecation messages
2020-10-31Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy9-80/+71
2020-10-29Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller1-68/+45
2020-10-29Show RTT in ms with 2 digits of precision (#10573)Oblomov1-2/+2
If your ping is in seconds, you probably have other problems.
2020-10-27Avoid resending near blocks unnecessarily.Lars2-46/+42
2020-10-25Fix CSMs on arm64 (#10553)luk3yx1-0/+4
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy17-120/+233
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
2020-10-22Clean up l_object.cpp (#10512)Zughy3-665/+602
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-21Add documentation to builtin core.run_callbacks (#10494)DS1-0/+7
2020-10-21Fix Media... 0% on loading screen (#9478)Maksim1-1/+4
2020-10-21Update jsoncpp to 1.9.4 (#10477)Zughy4-2283/+2473
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-20Devtest: Automatically enable zoom capability (#10493)Paramat2-5/+6
Make minor improvements to the zoom testing chat command. Delete incorrect line about creative mode from README.md.
2020-10-20Fix show_on_minimap default value for local playersfan51-0/+2
fixes #10526
2020-10-19Implement unloading of static_save=false objects according to existing docs ↵sfan54-3/+17
(#10485)
2020-10-19Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan511-12/+86
property (#10443)
2020-10-19Minor clientmap improvements.Lars2-17/+20
- Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant.
2020-10-18Contributing doc: Minor improvements and a clarification (#10520)Paramat1-4/+2
2020-10-17Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars1-1/+22
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars17-384/+24
2020-10-13Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the ↵Lars2-18/+1
client.
2020-10-13Devtest hand tool: Update capabilities, add creative mode capabilities (#10484)Paramat1-16/+44
2020-10-13Document how to work with ClangFormat (#10468)Paramat1-0/+8
To avoid the common misunderstanding where a contributor thinks they must apply the unsuitable formatting requests ClangFormat makes.
2020-10-13Fix float argument check in minetest.set_timeofday() (#10483)Zughy1-2/+3
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Android: update gradle, NDK and built tools versionMaksim4-9/+13
2020-10-13Android: add ci with saving artifactsMaksim2-1/+46
2020-10-13Android: get deps as a zip archive and sqlite3 from official sourceMaksim4-17/+57
2020-10-13Add ObjectRef:get_children() (#10480)Zughy3-0/+27
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Avoid drawing invisible blocks on the client.Lars1-7/+1
2020-10-13Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI3-6/+5
2020-10-13Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)Paramat1-3/+11
Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
2020-10-11Add missing type check to InvRef:set_lists() (#10476)Zughy1-0/+1
2020-10-09Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog6-0/+50
2020-10-09Add a short_description to be used by mods (#8980)DS11-2/+102
2020-10-08Fix box[]es not being clipped (#10473)DS1-2/+3
Fixes a regression of #8676.
2020-10-08Mention texture modifier colorspace (#10112)HybridDog1-1/+3
2020-10-06-Wmem-access only called when GCC > 7 (#10453)Zughy1-0/+2
2020-10-06Improve the `fsaa` setting description (#10279)Hugo Locurcio1-2/+7
See https://github.com/minetest/minetest/issues/8459.
2020-10-06Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog9-0/+180
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06Prevent games from setting secure settings (#10460)rubenwardy4-3/+23
2020-10-05Remove unused functions reported by cppcheck (#10463)SmallJoker29-439/+13
Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-04Minimap as HUD element with API controlPierre-Yves Rollo20-145/+471
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
2020-10-04Add First Person Attachments (#10360)Jordan Snelling12-35/+101
Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.