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* Fix NDT_GLASSLIKE normalsKahrl2015-01-311-1/+0
| | | | Remove inventorycube() workaround for default:glass in minimal game
* Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-111-23/+13
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* Add lua exception handling test codesapier2014-08-231-0/+106
| | | | Catch some error situations when mod used without thinking about it
* Minimal game: add /dummyball <count> commandKahrl2014-08-231-2/+11
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* Add minetest.swap_nodeNovatux2013-11-301-10/+5
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* Change default value of is_ground_content to truekwolekr2013-11-301-26/+9
| | | | Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
* Fix possible crash with grass ABM.Novatux2013-11-021-2/+6
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* Fix grass adding/removing ABM.Novatux2013-11-021-2/+2
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* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-021-0/+123
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* Remove mapgen_air alias (#935)0gb.us2013-10-051-1/+0
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* Add mapgen_stair_cobble alias to minimalSfan52013-09-061-0/+1
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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-0/+4
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* Add drowningPilzAdam2013-06-191-0/+0
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* Compress texturesDavid Gumberg2013-06-18100-0/+0
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* Move scriptapi to separate folder (by sapier)sapier2013-05-255-63/+59
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-201-3/+3
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* games/minimal: Add menu/background.png and menu/icon.pngPerttu Ahola2013-05-022-0/+0
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-071-93/+0
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* unkn own block -> unkn own nodekhonkhortisan2013-04-051-2/+2
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* Add different place sound for nodesPilzAdam2013-03-291-0/+2
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* Use minetest.register_ore() in minimalPilzAdam2013-03-241-54/+64
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* Mapgen indev: float islands, larger far biomesproller2013-03-241-0/+3
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* Liquid fine tuningproller2013-03-141-10/+13
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* new adjustable finite liquidproller2013-02-241-2/+8
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* Readded and optimized mapgen V6kwolekr2013-01-211-5/+22
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* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-211-0/+76
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* Add the group attached_nodePilzAdam2012-12-011-4/+4
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-094-0/+0
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* Add functions to the default mod of minimal game to support old codePilzAdam2012-11-011-0/+16
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* Move falling to builtinPilzAdam2012-10-311-71/+2
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* Fix crash when furnace is full (minimal game)Perttu Ahola2012-08-121-1/+1
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* Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola2012-07-251-34/+0
| | | | not_in_creative_inventory instead
* Add notice in the minimal gamePerttu Ahola2012-07-251-0/+8
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* Improve inventory callbacks a bitPerttu Ahola2012-07-252-5/+5
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-252-42/+47
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* Detached inventoriesPerttu Ahola2012-07-241-0/+7
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* Add node timer test in minimal/experimentalPerttu Ahola2012-07-241-1/+8
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* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-231-121/+12
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* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-221-1/+1
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* Add /test1 command to minimal for testing a more complicated player ↵Perttu Ahola2012-07-221-0/+32
| | | | inventory form
* Implement formspecdarkrose2012-07-221-1/+1
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* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-211-0/+3
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* Make lava buckets work as fuel in minimal gamedarkrose2012-07-211-1/+1
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+10
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-173-1/+95
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* Revert back proper crack texturePerttu Ahola2012-06-161-0/+0
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* Allow node cracking animations of any lengthPerttu Ahola2012-06-162-0/+0
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* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-161-1/+0
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* Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-161-67/+67
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* Node texture animationPerttu Ahola2012-06-163-3/+14
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