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Server-optimized Minetest 5.6.0
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2017-04-21
Fix various performance issues reported by cppcheck (#5628)
Loïc Blot
8
-77
/
+59
2017-04-20
Run generate_from_settingtypes.lua
Ekdohibs
1
-79
/
+174
2017-04-20
Light update for map blocks
Dániel Juhász
8
-3
/
+209
2017-04-20
Split light update into two parts
Dániel Juhász
1
-58
/
+92
2017-04-20
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
25
-183
/
+183
2017-04-19
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
13
-68
/
+46
2017-04-19
Conf.example: Move some lines to minetest.conf.example.extra
paramat
3
-42
/
+64
2017-04-19
Pointed thing to face pos: Fix crash if opening door with slab or stair
MarkuBu
1
-2
/
+2
2017-04-19
Tools: Fix tool digging speed limit
Hybrid Dog
3
-11
/
+3
2017-04-19
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
14
-29
/
+31
2017-04-18
Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3
Loïc Blot
2
-11
/
+12
2017-04-18
Reorder TileSpec. (#5591)
Auke Kok
1
-24
/
+27
2017-04-18
Fix always using the xbox layout (reported by coverity).
Ekdohibs
1
-1
/
+1
2017-04-17
Don't make TAB exit game if bound to inventory.
Auke Kok
1
-2
/
+3
2017-04-17
Fix MSVC build broken by 34d32ce
SmallJoker
3
-5
/
+5
2017-04-17
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
12
-278
/
+526
2017-04-17
Include container.h in util/thread.h. util/thread.h doesn't compile without it
Perttu Ahola
1
-0
/
+1
2017-04-17
Sneak: Add option for old move code
paramat
10
-12
/
+349
2017-04-17
Remove an unused variable in Android Build
Loic Blot
1
-1
/
+0
2017-04-17
Plug two minor Leaks (#5603)
Auke Kok
2
-2
/
+11
2017-04-16
Android progressbar fix (#5601)
Loïc Blot
5
-33
/
+42
2017-04-16
Disable android leveldb by default (#5596)
Nathanaël Courant
1
-3
/
+4
2017-04-15
Implement delayed server shutdown with cancelation (#4664)
Loïc Blot
8
-14
/
+124
2017-04-15
Minimap: Do a double-typecast to fix compiling with MSVC
SmallJoker
1
-1
/
+1
2017-04-15
Partial damage cheat fix: node damages server side (#4981)
Loïc Blot
3
-29
/
+48
2017-04-14
NetworkPacket: don't copy push std::string and std::wstring
Loic Blot
2
-6
/
+6
2017-04-14
Fix wrong channel type in Client/Server CommandFactories
Loic Blot
2
-2
/
+2
2017-04-14
ClientIface::sendToAll: honor packet configuration (#5590)
Loïc Blot
3
-10
/
+12
2017-04-14
Fix android build
Loic Blot
3
-1
/
+6
2017-04-14
[CSM] Add function to set minimap shape (#5569)
bigfoot547
6
-6
/
+49
2017-04-13
Only use palette if param_type2 is correct
Dániel Juhász
1
-1
/
+4
2017-04-13
Add documentation for map block format 27 (#5576)
Dániel Juhász
2
-10
/
+33
2017-04-12
[CSM] Fix localplayer documentation (#5557)
Vincent Glize
1
-1
/
+3
2017-04-12
Fix inability to change metadata using stack:to_table() (#5547)
numberZero
1
-0
/
+2
2017-04-12
Fix fips_cipher_abort warning and other duplicate macros
Loic Blot
1
-5
/
+0
2017-04-11
[CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)
red-001
1
-6
/
+8
2017-04-11
Replace occurrence of luaL_reg in l_localplayer (#5566)
t0ny2
1
-1
/
+1
2017-04-11
Sneak glitch: Detect ledge for 2-node climb-up
paramat
2
-4
/
+46
2017-04-10
[CSM] Use more gettext (#5553)
red-001
2
-10
/
+21
2017-04-10
[CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)
red-001
2
-13
/
+15
2017-04-10
Clang-format fix for Android
Loïc Blot
1
-1
/
+1
2017-04-10
Clang-format styles fixes since previous commit
Loïc Blot
4
-6
/
+19
2017-04-10
Clang format: fix LINT on old PR which doesn't have LINT enabled
Loic Blot
3
-30
/
+16
2017-04-09
Hard-coded undersampling.
number Zero
5
-7
/
+54
2017-04-08
LocalPlayer api lua
Vincent Glize
7
-2
/
+640
2017-04-08
Hardware coloring for itemstacks
Dániel Juhász
23
-139
/
+308
2017-04-08
Move chat command handling code from C++ to Lua (#5528)
red-001
2
-20
/
+18
2017-04-08
Document that write_json will error on unserializable types. (#5539)
raymoo
2
-2
/
+2