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2017-06-11Remove minetestmapper from this repository (#5901)Loïc Blot3-962/+0
It's now located at https://github.com/minetest/minetestmapper Remove colors.txt and sectors2sqlite too
2017-06-11Improve the path select GUI (#5852)red-00110-70/+77
- Allow lua to chose whatever directories or files can be selected - Fix selecting directories - Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu` - Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog` - Remove duplicate code and fix code style. Related changes - fix `clang-format` whitelist. - Regenerate minetest.conf.example
2017-06-11Remove threads.h and replace its definitions with their C++11 equivalents ↵ShadowNinja16-160/+82
(#5957) This also changes threadProc's signature, since C++11 supports arbitrary thread function signatures.
2017-06-10Remove superfluous pointer null checksQrchackOfficial10-46/+20
2017-06-11Plantlike meshoptions: Fix inverted random vertical offsetnumber Zero1-1/+1
2017-06-11(Re)spawn players within 'mapgen_limit'paramat4-13/+33
Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account, a small limit often resulted in a spawn out in the void. Use the recently added 'calcMapgenEdges()' to get max spawn range through a new mapgenParams function 'getSpawnRangeMax()'. Previously, when a player respawned into a world, 'objectpos_over_limit()' was used as a check, which was inaccurate. Use the recently added 'saoPosOverLimit()' to get exact mapgen edges. Also fix default value of 'm_sao_limit_min'.
2017-06-10Menu: Do not use textlist for shaders in settings tab (#5820)Elijah Duffy1-11/+14
Replace the textlist used if the shaders checkbox is unchecked in the settings tab of the main menu with labels. This makes the formspec feel more consistent as the items do not move when shaders is unchecked but only change colour and the checkboxes beside them disappear.
2017-06-10Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0016-16/+25
These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat.
2017-06-10fix an example in lua_api (#5604)DS1-2/+2
2017-06-10C++11 patchset 6: forbid object copy using assigment/copy function deleters ↵Loïc Blot12-28/+13
(#5945) C++11 implement function deleting, it's generally used to prevent some object copy In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
2017-06-10Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)Thomas--S1-3/+4
This will help to avoid some strange bugs.
2017-06-09Fix sending color codes to clients that don't support them. (#5950)red-0013-42/+22
Also remove `disable_escape_sequences` since it's not needed anymore.
2017-06-09CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS5-11/+10
2017-06-09buildbot: exit 0 at the end of the scriptLoïc Blot2-0/+2
This permits script to return correct state when skipping packaging
2017-06-08Implement GItlab CI daily builds for windows platform (32 & 64) (#5923)Loïc Blot3-7/+88
* Implement win32 & win64 builds in Gitlab CI + pkg improvements * windows buildbot: split build & deploy steps * move deb artifacts to root folder to have a nicer artifact * add windows build + packaging on xenial
2017-06-08Have the server send the player list to the client (#5924)red-0018-5/+68
* Have the server send the player list to the client Currently the client generates the player list based on the Client active object list, the issue with this is that we can't be sure all player active objects will be sent to the client, so this could result in players showing up when someone run `/status` but auto complete not working with their nick and CSM not being aware of the player
2017-06-08C++11 patchset 5: use std::threads and remove old compat layer (#5928)Loïc Blot3-195/+12
* C++11 patchset 5: use std::threads and remove old compat layer * use pragma once in modified headers * use C++11 function delete for object copy
2017-06-08Autorun: Change to 'autoforward' (#5926)Paramat6-21/+21
Minetest does not have 'run'. Automatic forwards is very often used while flying or swimming, so a general word is more suitable.
2017-06-08Use a settings object when generating world.mt and set player_backend to ↵red-0011-9/+9
sqlite. (#5940) * Use a settings object when generating world.mt and set player_backend to sqlite. * Update subgame.cpp
2017-06-07make ret variable in /builtin/mainmenu/tab_credits.lua local (#5942)DS1-1/+1
2017-06-07[CSM] Add function to get player privileges (#5933)red-0017-25/+56
* [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const
2017-06-06DragonflyBSD & NetBSD build fixLoic Blot1-1/+1
2017-06-06Fix bump_version.sh & client_lua_api.mdLoic Blot2-2/+4
This modification was forgotten at release
2017-06-06Fix typos/mistakes in the documentation for colour related functions. (#5936)red-0012-8/+8
2017-06-06Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot36-363/+59
* Fix event LINT & remove default constructor/destructors * remove compat code & modernize autolock header
2017-06-06Revert "Remove deprecated code segments (#5891)"Loïc Blot10-34/+418
This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
2017-06-06Main Menu: Add get_clientmodpath API (#5912)Elijah Duffy3-2/+16
Add `core.get_clientmodpath` to main menu API (also possible in async calls).
2017-06-06C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)Loïc Blot4-149/+11
2017-06-06Remove old network code (#5921)red-0011-11/+0
2017-06-05Fixed #5907 Documentation for screen_h and screen_w (#5909)Vincent Glize2-4/+4
2017-06-05Remove SharedPtr, it's not used and will be never used, we use C++11Loic Blot2-76/+0
2017-06-05Gitlab CI: Fix Ubuntu 14.04/Debian 8 build by using GCC 6 toolchainLoic Blot1-21/+31
+ indent fix
2017-06-04Remove deprecated code segments (#5891)Thomas--S10-418/+34
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot59-298/+223
2017-06-04JsonCPP update from 0.10.6 to 1.8.0Loic Blot2-466/+1020
2017-06-04Minetest for C++11 (CMakeLists + Travis)Loic Blot16-72/+144
* Move GCC to GCC 6 & GCC 7 * Move Clang to Clang 3.6 & Clang 4.0 * LINT moves from Clang 3.9 to Clang 4.0 * Move XCode 7.3 to 8.0 * Use more travis tricks to install compilers instead of adding complexity to our build script * Clang format fixes on checked files (compat Cpp11 instead of Cpp03) * Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial) * Drop mingw cmake generated files and add them to gitignore
2017-06-04Mapgen v6: Use snow blocks in tundra and remove them from taiga (#5827)Casimir1-6/+5
* Mapgen v6: Use snow blocks in tundra and remove them from taiga * Use snowblocks in tundra above dirt with snow
2017-06-03Fix segmentation fault with tool capabilities (#5899)ShadowNinja1-1/+1
2017-06-03Snake case for screen options in minetest.conf (#5792)Vincent Glize4-15/+15
2017-06-03Continue with 0.4.16-devShadowNinja1-1/+1
2017-06-03Bump version to 0.4.16ShadowNinja3-4/+4
2017-06-03Update remove_player documentationShadowNinja1-0/+1
This function only removes player meta data, not player authentication data.
2017-06-03Update creditsrubenwardy1-37/+44
The following algorithm was used when selecting contributors: * Every non-trivial contributor from the current release, Non-trivial meaning more than X non-trivial commits, not counting documentation/translation changes * The top Y contributors from the last 4 years. * Previous contributor means no contributions since a few months before the last release. In the future this should be automated
2017-06-03Translated using Weblate (Italian)pandaro1-16/+16
Currently translated at 77.6% (795 of 1024 strings)
2017-06-03Translated using Weblate (Serbian (cyrillic))Лазар Вукановић1-90/+142
Currently translated at 38.1% (391 of 1024 strings)
2017-06-03Translated using Weblate (Polish)Mateusz Mendel1-112/+157
Currently translated at 61.3% (628 of 1024 strings)