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2022-04-07Remove obsolete commented code (follow up to #12166)Dmitry Kostenko1-9/+0
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x204812-112/+156
2022-04-07Disentangle map implementations (#12148)Jude Melton-Houghton6-57/+57
2022-04-07Enable shadows by default in devtest (#12157)x20482-8/+14
2022-04-07Compile Lua as C++ (#11683)Jude Melton-Houghton5-34/+103
2022-04-03Fix -mwindows flag not being applied anymoresfan51-1/+4
2022-04-02Add depth sorting for node faces (#11696)x20488-93/+629
2022-04-02Increase the ratio between shadow range and viewing rangeDmitry Kostenko1-1/+1
2022-04-01Avoid negation of comparison operator (luacheck warning)Dmitry Kostenko1-1/+1
2022-03-31Limit shadow map to the viewing range (#12158)x20481-0/+2
2022-03-31Tune shadow perspective distortion (#12146)x204812-59/+117
2022-03-29Store vector metatable in registryJude Melton-Houghton10-21/+36
2022-03-29Optimize swapping nodes with equivalent lightingJude Melton-Houghton2-20/+51
2022-03-29Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS10-96/+56
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x204824-169/+375
2022-03-19Improve lua vector helper class doumentation (#12090)DS1-23/+81
2022-03-14Fix memory leak in EmergeManagerDaroc Alden1-0/+1
2022-03-14Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall1-3/+5
2022-03-11Fix undefined behavior in TileLayer (#12125)Daroc Alden1-2/+3
2022-03-09Remove direct OpenGL(ES) dependencysfan53-106/+3
2022-03-09Use Irrlicht bindings for GL callsfan51-18/+11
2022-03-09Fix memory leak from SpatialAreaStore (#12120)Daroc Alden1-0/+1
2022-03-07Reuse normal offset calculation for nodesDmitry Kostenko2-5/+16
2022-03-07Correct normal bias for entitiesDmitry Kostenko4-15/+14
2022-03-07Change normal bias for entities to avoid shadow acneDmitry Kostenko2-11/+12
2022-03-07Remove debugging codeDmitry Kostenko2-4/+0
2022-03-07Ensure nightRatio is greater than zero in object shaderDmitry Kostenko1-1/+1
2022-03-07Fix shadows for upright sprite nodesDmitry Kostenko1-24/+21
2022-03-07Apply texture matrix when rendering shadowmapDmitry Kostenko1-1/+1
2022-03-07Avoid possible buffer overflow when checking face normalsDmitry Kostenko1-1/+1
2022-03-07Use correct indexes when checking mesh normalsDmitry Kostenko1-1/+1
2022-03-07Fix shadow rendering with filtering disabledDmitry Kostenko2-0/+6
2022-03-07Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko1-0/+16
2022-03-07Improve lighting of entities.Dmitry Kostenko5-25/+50
2022-03-07Improve self-shadowing based on light/normal angleDmitry Kostenko2-4/+12
2022-03-07Copy shadow mapping shader from nodes to objectsDmitry Kostenko2-82/+235
2022-03-07Apply shadow texture to wield-based entitiesDmitry Kostenko1-2/+7
2022-03-07Render shadows on entities.Dmitry Kostenko1-0/+11
2022-03-05Readd basic_debug as a HUD flag (#12020)Lars Müller6-60/+55
2022-03-05Allow get_sky to return a table (#11963)Zughy4-31/+74
2022-03-02Fix segfault with autoscale_mode (again)sfan51-5/+5
2022-02-26Move the codebase to C++14sfan59-20/+13
2022-02-24Fix broken dependency enabling due to missing `enabled` field (#12093)rubenwardy1-5/+7
2022-02-23Lua API documentation: Various fixes (#12059)SmallJoker3-45/+68
2022-02-22FormspecMenu: make drawing of backgrounds less hacky (#9517)DS4-22/+43
2022-02-22Add TGA test nodes to devtest (#11978)Nils Dagsson Moskopp11-0/+117
2022-02-22Lua API: Consistently use double vs. single quotes (#12075)Lars Müller1-20/+20
2022-02-17Clean up ClientReady packet handlingsfan53-44/+35
2022-02-16Use absolute value for bouncy in collision (#11969)pecksin3-4/+10
2022-02-12Apply texture pack main menu textures immediately (#12018)ROllerozxa1-9/+12