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2019-01-12Fix fake LINT check success (#8092)Jozef Behran1-1/+1
The code 'if [ -z ${something} ]; then ... fi' means "if ${something} is an empty string, yell at the command line about 'binary operator expected' and ignore the body of the if statement, if ${something} is not an empty string, the condition is false so ignore the body of the if statement" which clearly isn't what the author wanted. Fix it by adding a few quotes around the offending ${something}.
2019-01-10Make sqlite3 the default auth backend (#8085)Paul Ouellette1-0/+1
2019-01-10Import strstr function from FreeBSD 11 libcLoic Blot1-4/+3
2019-01-09Android build fixesLoïc Blot2-1/+2
This fixes #8079
2019-01-09pkgmgr: Fix games list not being updated after game installrubenwardy1-1/+5
Fixes #8074
2019-01-09Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066)Paramat1-3/+10
2019-01-07Fix a crash on Android with Align2Npot2 (#8070)Loïc Blot1-5/+6
* Fix a crash on Android with Align2Npot2 glGetString can be NULL. If stored in a string it triggers a SIGSEGV. Instead do a basic strstr and verify the pointer * Better Align2Npot2 check (+ performance)
2019-01-06Fix wrong code comment (#8061)DS1-1/+1
"Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
2019-01-06Content store: Disable more details dialog for now (#8060)rubenwardy1-15/+22
* Content store: Disable more details dialog for now
2019-01-06Content store: Fix update button not workingrubenwardy1-1/+3
2019-01-06Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker5-16/+15
* Fix various bugs (Anticheat, Lua helpers) Anticheat: Use camera position instead of player position for shoot line calculations Lua helpers: Increase 'i' to not overwrite earlier added table values * Remove lag compensation * * 1.5 for larger selection boxes
2019-01-06Deprecate modpack.txt and use modpack.conf instead (#7892)rubenwardy6-23/+75
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06Run updatepo.shTranslations36-36921/+88152
2019-01-06Update translations from WeblateTranslations35-84788/+37608
2019-01-04Drop libgmp on Android and use mini-gmp (#8047)Loïc Blot5-86/+11
2019-01-04Bump android version code for next Play Store versionLoïc Blot1-1/+1
2019-01-04Make sqlite3 default auth & player backends for new worlds (#8043)Loïc Blot1-23/+49
* Make sqlite3 default auth & player backends for new worlds Also notify about auth backend depreciation
2019-01-04Fix on_successful_save -> onSuccessfulSaveLoïc Blot5-5/+5
2019-01-04Fix various player save issues (performance penalty on sql backends + bugs)Loïc Blot5-5/+15
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes. * PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done. * serializing player meta must not setModified(false) because it didn't ensure write has been done * add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
2019-01-04Player file directory must be only created when using file backend.Loïc Blot3-4/+8
Also ensure on each player save that the directory exists
2019-01-04Remove remote media compatibility mode. (#8044)sofar2-26/+1
The fallback code shouldn't be needed and is a remnant of the GET method that old media servers use. Clients using it are likely to just waste bandwidth and having to download the media again through the normal transfer from server method. The most reliable method is to get all missing textures therefore from the server directly and not spam the remote media server with 404s.
2019-01-03Proselytize the network. Use IEEE F32 (#8030)SmallJoker19-259/+234
* Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
2019-01-03CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat4-16/+38
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a client was still able to add CSM code to 'builtin' to bypass that restriction, because 'builtin' is not yet verified. Until server-sent CSM and verifying of 'builtin' are complete, make 'LOAD_CLIENT_MODS' disable the loading of builtin. Clarify code comments and messages to distinguish between client-side modding and client-side scripting. 'Scripting' includes 'builtin', 'modding' does not.
2019-01-02autojump setting: Remove repeated doc line (#8041)Moose2-2/+0
2018-12-31Add minetest.load_area (#8023)HybridDog3-0/+32
2018-12-31Extend pitch fly mode to swimming (#7943)random-geek12-28/+38
2018-12-30Fix installed modpacks not being found correctlyrubenwardy1-3/+9
2018-12-28Update README.android with current build info (#8026)stujones111-2/+2
2018-12-26Content store: Fix bugs relating to packages list sizerubenwardy1-3/+9
2018-12-24CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot7-6/+20
* CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
2018-12-23Remove 'Reset singleplayer world' button from full menu on Android (#8017)Paramat1-1/+2
Make button appearence dependent on menustyle not platform. Button only functions with simple menu.
2018-12-23Fix entity rotation in existing worlds (#7989)SmallJoker1-22/+45
2018-12-22Android: Fix start-up crashes on version 4.x (#8003)stujones113-4/+5
* Android: Load shared STL library * Android: Fix exception with window background image
2018-12-22mapnode: add const/noexcept (#8009)Vitaliy2-33/+30
2018-12-22Android: Fix memory leak when displaying images in the mainmenu (#8011)rubenwardy1-9/+17
2018-12-22Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008)ClobberXD1-1/+2
2018-12-21reportMetadataChange; Silence clang warningsSmallJoker2-2/+2
2018-12-20Fix more transparency issues with ogles2 driver (#8005)stujones112-0/+7
2018-12-20Android: Move touchscreen rare controls inline with settings icon (#8006)stujones111-1/+1
2018-12-18Add command line option to load password from file (#7832)Kevin Abrams3-0/+19
2018-12-18ieee_float: Silence compiler warningSmallJoker1-1/+1
Trivial issue reported by @pgimeno
2018-12-18Fix the part of the float test that requires IEC559/IEEE754 compliancePedro Gimeno1-0/+13
GCC and CLang compilers fail to support full IEC559 compliance required for the test, when certain compiler flags are active. This patch implements a heuristic that checks for the most common flag in GCC and CLang, plues an extra check which GCC disables when it's not compliant, to hopefully catch most cases where it can't run.
2018-12-18Lua_api.txt: Document inventory sending behaviour (#7720)zeuner1-2/+7
2018-12-16Fix C++11 violation that broke clang on Debian StretchPedro Gimeno1-2/+2
2018-12-15Add a basic kubernetes deployment file (#7979)Loïc Blot2-0/+55
* Add a basic kubernetes deployment file
2018-12-15Fix ignored mod.conf mod name for world.mt (broken by e8eaab6)SmallJoker1-1/+1
Patch supplied by @pgimeno. Thank you.
2018-12-14Android: Add activeobjectmgr.cpp and ieee_float.cpp, sort listSmallJoker1-72/+76
2018-12-13Add docker image documentation (#7969)Loïc Blot1-1/+27
* Add docker image documentation * Update README.md
2018-12-13Add an activeobject manager to hold active objects (#7939)Loïc Blot15-320/+844
* Add an activeobject manager to hold active objects * Add unittests
2018-12-13Network: Send IEEE floats (#7768)SmallJoker9-12/+317