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2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot9-292/+255
2016-10-08Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot3-10/+4
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot10-152/+124
2016-10-08Fix backwards compatibility issue introduced by close_on_enterrubenwardy3-18/+48
2016-10-09Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker1-1/+1
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot12-156/+97
2016-10-08Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu1-6/+6
2016-10-08Ensure std::unordered_ will be used on supported MSVC compilersgregorycu1-0/+8
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye47-32/+62
2016-10-08VoxelArea: faster iter function (#4490)HybridDog1-13/+36
2016-10-08Remove some unused attributes/class functions in server.cpp/hLoic Blot2-36/+0
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot12-109/+103
2016-10-08Lua_api.txt: Add biome and nodeupdate documentationparamat1-1/+7
2016-10-08Textures: Ignore unknown node in override.txtSmallJoker1-7/+2
2016-10-06Fix C++11 Windows build of threading codesfan58-57/+65
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot13-99/+63
2016-10-06Fix narrow string compiling issue on MSVC2010SmallJoker1-2/+2
2016-10-06Use more unordered_maps to improve performance in c++11 buildsLoic Blot9-27/+22
2016-10-06Use relative position for nametagsSmallJoker1-1/+1
2016-10-06Fix macosx build by disabling postgresql upgradeLoic Blot1-1/+1
2016-10-06Fix crash regression when chatting in the ncurses consoleest311-12/+14
2016-10-06Travis: build matrix improvements + CPP11 buildLoic Blot5-28/+30
2016-10-05Compilation fixLoic Blot1-1/+1
2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot23-167/+110
2016-10-05Make some maps unordered to improve performanceLoic Blot5-48/+38
2016-10-05Chat: new settings to prevent spamLoic Blot8-11/+125
2016-10-04Mapblock_mesh_generate_special: Improve performanceparamat1-15/+36
2016-10-04Textures: New 'smoke puff' texture from TNT modparamat2-0/+3
2016-10-03Fix build/warning on non X11 platformsest311-0/+1
2016-10-03Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat1-1/+5
2016-10-03Forceloading: Transient forceloadsraymoo2-12/+37
2016-10-03Formspec: Add container[] and container_end[] elementsrubenwardy3-45/+99
2016-10-02Allow nothing to be selected from formspec parameterssfan51-3/+1
2016-10-01Fix typo in core.after (#4560)Rui1-1/+1
2016-09-30Update default controls in README.txtWuzzy1-28/+36
2016-09-30Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise functionparamat1-8/+18
2016-09-30Fix android buildest311-2/+5
2016-09-29Only include keycode unittests in client build (fixes #4559)sfan52-1/+5
2016-09-25Add keycode.cpp unittestssfan52-0/+130
2016-09-25Rewrite keycode.cpp (Keycode handling & names)sfan52-271/+286
2016-09-23Conf.example: Re-add deleted noise parameter documentationparamat2-1/+41
2016-09-21Update library versions in buildbotsfan52-61/+54
2016-09-21Don't use ZLIB_WINAPI if the required DLL is not provided to CMakesfan52-4/+11
2016-09-21Do not serialize empty NodeMetadatasfan52-3/+23
2016-09-21Builtin: Change error to warning for light_source > 14paramat1-1/+3
2016-09-21Increase default font size by 1James Stevenson4-6/+6
2016-09-19Fix a typo and use proper deprecation notification systemest311-1/+1
2016-09-17Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat4-3/+16
2016-09-15Lua_api.txt: Add note of maximum value for node 'light_source'paramat1-1/+1
2016-09-15Add an [invert:<mode> texture modifierThomas--S2-2/+50