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2017-01-26Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat2-2/+4
Desert and sandstone dungeons have 2 node wide corridors. Previously, nodebox stairs were disabled because dungeon generation code did not support nodebox stairs wider than 1 node, now it does. Add 'stair desert stone' content id to MappgenBasic. Requires 'mapgen stair desert stone' to be added to Minetest Game.
2017-01-27Fix after hardware node coloring (#5114)Dániel Juhász2-6/+6
2017-01-25Dungeongen: Fix out-of-voxelmanip access segfaultparamat1-4/+6
My recent dungeon commit allowed stairs to be placed across the full width of corridors, but some of the new node positions accessed were missing checks for being within the voxelmanip, causing occasional segfaults near dungeons with corridors wider than 1 node. Add 'vm->m_area.contains(pos)' checks just before stair position voxelmanip access. This allows an earlier check to be removed as it is now redundant.
2017-01-25Block spam messages before calling on_chatmessage callbacks (#4805)rubenwardy1-19/+20
Fixes #4799
2017-01-24Add smooth lighting for all nodesnumber Zero3-129/+396
Note: Smooth lighting disables the mesh cache.
2017-01-24Wrap to positive degree values (#5106)raymoo1-1/+1
2017-01-24Initialize TileAnimationParams to prevent crashes/bugs for legacy ↵sfan51-0/+2
invocations of add_particle{,spawner} (fixes #5108)
2017-01-23Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat3-4/+3
The default of 15 is unchanged. 7 degrees is x10 magnification which is common for binoculars. Alter hardcoded limits in camera.cpp: Minimum 7 degrees. Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23Dungeons: Support nodebox stairs wider than 1 nodeparamat1-8/+16
Previously, code did not support stair nodeboxes in corridors wider than 1 node. Make stair nodeboxes full width even in corridors with different widths in X and Z directions.
2017-01-23core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2-0/+12
These are needed to go from things like entity yaw to a vector and vice versa.
2017-01-23Vector: Add vector.sort(a, b): return box edgesAuke Kok2-0/+6
This function returns the box corners of the smallest box that includes the two given coordinates.
2017-01-23Add hardware node coloring. Includes:Dániel Juhász27-554/+1207
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-22Fix potential crash in chat handling (since ↵sfan51-1/+1
2f56a00d9eef82052614e5854a07b39b087efd0b)
2017-01-21Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot1-1/+0
os.exit will exit not using proper resource liberation paths. Mods should call the proper exit mod using our API
2017-01-21Add show_statusline_on_connect setting (#5084)Loïc Blot4-2/+10
Add show_statusline_on_connect setting
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot5-16/+14
2017-01-21Fix unknown command message not providing number of cmdsapier1-1/+1
2017-01-21Add Entity get_texture_mod() to Lua APIsapier7-8/+53
Send texture modifier to clients connecting later too
2017-01-21Detach the player from entities on death. (#5077)red-0015-14/+16
2017-01-21Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)Loïc Blot1-7/+3
Neither flag as force delete nor show the warning when mapblock is full and object is a player
2017-01-21Do not force deletion of players when mapblock is full (#5081)Loïc Blot1-0/+6
This fixes #4067
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-00112-17/+2
2017-01-20Add chatcommand unregister and override API (#5076)Elijah Duffy2-0/+22
Introduces two functions to unregister and override chatcommands. minetest.unregister_chatcommand("<name>") and minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-19Fix MSVC build Build broken by 98e36d7SmallJoker2-0/+2
2017-01-18Add particle animation, glowsfan516-78/+311
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
2017-01-18Add minetest.player_exists() (#5064)rubenwardy2-5/+9
2017-01-18Add search to advanced settings (#4806)rubenwardy1-6/+114
* Add search to advanced settings * Press enter again to go to next result * Use keyword based search, auto select best option
2017-01-17Fix typo in alias for deprecated settexturemodsapier1-1/+1
2017-01-17Improve priv descriptions (#5047)Ezhh1-20/+21
2017-01-17Remove client-side chat prediction. (#5055)red-0014-4/+17
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-16Adjust formspec spacing on the Client tab of the mainmenurubenwardy1-13/+22
2017-01-16Rename ObjectRef methods to be consistent and predictablerubenwardy4-66/+67
2017-01-15Add keyword based search to serverlistred-0018-23/+113
2017-01-15Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier4-7/+16
* Added lua tracebacks to some errors where you have been blind to what actually went wrong
2017-01-15Documentation: Correct biome heat / humidity noise parametersparamat2-4/+4
When the new set of biomes was added in MTGame the 'spread' for heat and humidity noise parameters was increased to 1000, i forgot to update settingtypes.txt and minetest.conf.
2017-01-15Add color names from web page referenced in luaapi docsapier1-0/+7
2017-01-14Only set material flag on rendered meshes (#5023)lhofhansl1-8/+9
2017-01-14Fix build with freetype support disabledsfan51-1/+1
2017-01-14Fix another missing const reported by clang & @sfan5Loic Blot2-2/+2
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-14Fix missing const in ServerActiveObject::getStaticDataLoic Blot1-1/+1
This fixes #5033 Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13Organize defaultsettings.cppShadowNinja1-112/+107
2017-01-13Main menu tweaksShadowNinja3-10/+9
2017-01-13Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot4-12/+14
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13Cleanup content_sao by factorizing similar code partsRogier2-249/+126
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13Enable mod security by defaultShadowNinja3-3/+3
2017-01-13Meshes: Make object mesh face shading consistentparamat1-11/+8
Previously, object meshes had their North and South faces darker than East and West faces, the opposite of nodes and meshnodes. This commit corrects this. State constants as float-literals not double-literals. Simplify code. Add comment.
2017-01-11Make nametag removable with set_nametag_attributes (#5021)Rui1-2/+1
2017-01-11Cleanup some header inclusions to improve compilation timesLoic Blot10-13/+22
2017-01-11Performance fix + SAO factorizationRogier8-117/+88
Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-09Add staticdata parameter to add_entity (#5009)Rui3-3/+6
* Add staticdata parameter to add_entity * Add add_entity_with_staticdata to core.features