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2015-02-12Make Clang happy with lua lauxlib.c.Loic Blot1-1/+2
No functionnal change
2015-02-12Enable LUA_USE_POSIX if possible in bundled Luaest311-4/+4
Fixes warning: src/lua/src/loslib.c:60: Warning: the use of `tmpnam' is dangerous, better use `mkstemp'
2015-02-12Fix Android compile warningCraig Robbins1-1/+1
2015-02-11Fix 'Download complete' dialog in the mods storengosang1-24/+20
2015-02-11Don't permit to open inventory is playerCAO isn't present. This prevent to ↵Loic Blot1-0/+9
open an empty inventory at player load. ok @zeno-
2015-02-11Fix issue #2279. ok @zeno-Loic Blot1-2/+5
2015-02-11Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok @zeno-Loic Blot1-0/+8
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins6-17/+14
setting * Increase performance (client) * Avoid changing a global value to solve a local problem
2015-02-11Fix Android build of narrow_to_wideShadowNinja1-4/+5
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable ↵Craig Robbins6-13/+16
"enable_shaders" setting" This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins6-16/+13
setting * Increase performance (client) * Avoid changing a global value to solve a local problem
2015-02-11Fix FTBFS on GNU/Hurd platformMarkus Koschany6-20/+20
Minetest fails to build on GNU/Hurd due to a name clash with OSX/Apple, both are defining the __MACH__ keyword. This commit fixes the issue.
2015-02-10Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok ↵Craig Robbins3-17/+36
@celeron55 Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance)
2015-02-10Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. ↵Loic Blot1-4/+2
ok @Zeno-
2015-02-10README.txt: Simplify initial build steps by using git to fetch sourcesest311-8/+22
Also simplify wget steps and apt-get install zlib1g-dev libjsoncpp-dev
2015-02-10Craftdef.cpp: Improve loop and mathematics for CraftDefinitionShaped::checkLoic Blot1-16/+17
2015-02-10Fix Exit to OS button focus in Pause Menungosang3-4/+15
2015-02-10Network Layer 7 rework (Packet handling)Loic Blot20-2105/+3198
* Move networkcode to a dedicated directory * Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes * Create object NetworkPacket * It stores command (opcode) and data separated * It also stores peer_id * Data reading can be done by using a streaming interface * Change packet routing analysis * Remove old conditional analysis * Now uses function pointed analysis and add connection state ({Client,Server}::handlers) * Connection state permit to categorize condition to handle before analyze packets * Create a handler for depreciated messages, instead of duplicating code
2015-02-08Hud: Modify Y-positioning of health/breath starbars to prevent overlapping ↵kwolekr2-33/+31
with Hotbar
2015-02-07Fix rebase bug, make render loop use cache settinggregorycu1-1/+1
2015-02-06Fix warnings in CGUITTFont.cppCraig Robbins1-4/+4
2015-02-05Fix gettextShadowNinja1-1/+1
2015-02-05Reduce gettext wide/narrow and string/char* conversionsShadowNinja15-141/+125
2015-02-05Fix translation memory leakShadowNinja1-1/+3
2015-02-05Fix translation finding of overlay messagesShadowNinja1-11/+21
2015-02-05Add wstrgettext to list of translation update keywordsShadowNinja1-6/+11
2015-02-05Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat2-24/+22
Conf.example: Add mgv7 cave1, cave2 noiseparams Mgv7: Make skipping of mountain code relative to y=0 not water level Mountain noise offset now -0.6 to compensate Tune chance of large caves
2015-02-05Fix performance regressionCraig Robbins1-2/+11
2015-02-05Give full breath after deathSmallJoker3-3/+7
2015-02-05Fix dying of lava causes repeated death This is a bugfix for issue #81gregorycu1-0/+2
2015-02-04Change assignment to global in a function to warningrubenwardy1-1/+1
2015-02-05Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cppngosang1-4/+4
2015-02-04Fix download URLSteven Smith1-1/+1
2015-02-02Fix getCraftRecipe returing wrong reciep due to way to unspecific output ↵sapier1-1/+3
matching
2015-02-02Fix some MSVC-specific warnings and add debug path as an MSVC directorykwolekr3-10/+12
2015-02-02Create minidump on fatal Win32 exceptionskwolekr6-72/+149
Remove software exception translator function, simplifying exception handler macros. FatalSystemExceptions are left unhandled.
2015-02-01Randomly generate seed if field blank for any Settings instancekwolekr1-8/+8
2015-01-31Fix NDT_GLASSLIKE normalsKahrl2-6/+6
Remove inventorycube() workaround for default:glass in minimal game
2015-01-31Fix local map saving when joining a local server from the server tabCraig Robbins3-35/+55
Disables local map saving for all local server types See: https://github.com/minetest/minetest/issues/2024
2015-01-28Fix uninitialized variable m_database_delete in Database_SQLite3Kahrl1-0/+1
This fixes issue #2219
2015-01-27Prevent null concatenation when /deleteblocks is provided an incorrect formatkwolekr1-0/+4
2015-01-27Write common mapgen params to map_meta.txt on world initializationkwolekr2-8/+34
2015-01-27Fix a crash (assert) when client set serial version < 24 in INITLoic Blot4-6/+7
When SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM To resolve the problem: * Create a different CLIENT_MIN_VERSION to handle this problem * Remove the exception * Use an assert in case of bad developer code
2015-01-27Fix missing map_meta.txt error when creating new worldskwolekr1-10/+12
A missing map_meta.txt should be treated simply as if there were a blank file.
2015-01-27Revert "Fix a crash (assert) when client set serial version < 24 in INIT ↵Craig Robbins2-3/+9
command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM" nerzhul is (may?) be working on a new solution. For the moment this is reverted because old worlds cannot be loaded (see discussion on github for the commit). This reverts commit 800d19270250bb13cc6b2d330199815bf8e96446.
2015-01-25Fix imprecise serialization of large numbersShadowNinja1-1/+1
2015-01-25Suppress MSVC warning in chat.cppgregorycu1-1/+1
2015-01-25Settings fixes Make the GameGlobalShaderConstantSetter use the settings ↵gregorycu4-33/+67
callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe
2015-01-25Revert "Make the GameGlobalShaderConstantSetter use the settings callback ↵Craig Robbins4-27/+11
(8% perf improvement in game loop)" This reverts commit a555e2d9b0ccee452996381a44677b8bec210036.
2015-01-24Fix a crash (assert) when client set serial version < 24 in INIT command ↵(@U-Exp)2-9/+3
SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM