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2017-08-20Add missing ENABLE_SYSTEM_JSONCPP in docsLoic Blot1-23/+24
2017-08-20Change BS constant from implicit double to float (#6286)Jens Rottmann3-17/+17
the BS constant implicitly promotes all position calculations it is used in to double even though positions (= v3f) are only meant to be floats. There are many, many similar occurrences everywhere, but I'm not willing to hunt down all; I only fixed the little part I'm already familiar with.
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot31-525/+430
Last modernization fixes
2017-08-20Travis-ci build: fix osx jpeg installation failure, git ambiguous argument ↵Juozas1-2/+12
error (caused by merging commits) and add a workaround for travis commit range bug (#6227) * common.sh: fix travis-ci build bugs install_macosx_deps: check if jpeg is installed, if not - upgrade it. needs_compile: Check if $TRAVIS_COMMIT_RANGE is valid, if not, rewrite the range with the correct one, and fix git ambiguous argument error. * Changed detection method and removed commments
2017-08-20New version scheme (#6292)Loïc Blot6-73/+93
* Version changes: current dev version is now 0.5.0 * This change permit to have multi branches with various versions * Dev version is 0.5.0-dev and next release will be 0.5.0
2017-08-20Modernize source code: last part (#6285)Loïc Blot72-583/+445
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
2017-08-19Fix shader.h inclusion place in game.cppLoïc Blot1-2/+1
2017-08-19Code modernization: subfolders (#6283)Loïc Blot49-516/+396
* Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
2017-08-19Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot28-435/+355
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Spelling: vertice -> vertex
2017-08-19Code modernization: src/n*, src/o* (#6280)Loïc Blot12-287/+207
* Code modernization: src/n*, src/o* * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove unused IWritableNodeDefManager::clone() * C++ STL header style * Pointer constness in some functions
2017-08-19GenericCAO: Fix light position for non-players, remove deprecated ↵SmallJoker1-8/+4
initialisation code (#6281)
2017-08-19ServerMap saving: cleanups (#6274)Loïc Blot5-470/+23
* remove sector meta loading/saving from files which targets dead code (differs_from_disk is always empty) * this remove empty ServerMapSector and ClientMapSector, remove MapSector childs
2017-08-19ItemCAO removal (#6279)Loïc Blot1-254/+0
This object is from 0.3 era and was never used since 0.4.X and GenericCAO usage
2017-08-19Code modernization: src/m* (part 3)Loic Blot11-31/+20
* empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove some unused headers in some cpp variable
2017-08-19Code modernization: src/m* (part 2)Loic Blot13-244/+159
* empty function * default constructor/destructor * remove unused Map::emergeSector(a,b) * for range-based loops * migrate a dirs[7] table to direction tables * remove various old unused function
2017-08-19Banmanager: Move 'creating' message from warningstream to infostream (#6277)Paramat1-2/+2
2017-08-18Make world creation menu automatically generate a random world name (#6257)lisacvuk1-5/+7
* Make world creation menu automatically generate a name. * Name is now initialy empty, and generated if player tries to create a world without a name.
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot42-32/+55
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
2017-08-18Modernize various files (src/m*) (#6267)Loïc Blot34-355/+254
* Modernize various files (src/m*) * range-based for loops * code style * C++ headers instead of C headers * Default operators * empty function Thanks to clang-tidy
2017-08-18server.cpp: unroll setting when sending mapblocks (#6265)Loïc Blot1-27/+20
* server.cpp: unroll setting when sending mapblocks * Improve a little bit performance when sending mapblocks massively * Use a range based for * Code style fixes
2017-08-18Add missing ctime include (#6269)adrido1-0/+1
2017-08-18Change README to Markdown format, add LICENSE.txt (#6244)rubenwardy4-562/+579
2017-08-18Modernize various files (src/k*, src/l*)Loic Blot6-32/+25
* range-based for loops * code style * C++ headers instead of C headers * Default operators
2017-08-18Modernize various files (part 2)Loic Blot10-152/+107
* range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function
2017-08-18Modernize various filesLoic Blot12-118/+100
* range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function
2017-08-17Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot25-343/+298
* Modernize src/c* src/d* and src/e* files * default operator * redundant init * delete default constructors on CraftDefinition childs (never used) * fix some missing init values * const ref fix reported by clang-tidy * ranged-based for loops * simple conditions & returns * empty stl function instead of size * emplace_back stl function instead of push_back + construct temp obj * auto for some iterators * code style fixes * c++ stl headers instead of C stl headers (stdio.h -> cstdio)
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot236-1028/+288
* Migrate cpp headers to pragma once
2017-08-17clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)Loïc Blot6-44/+41
* clientobject, clouds, collision, clientsimpleobject: code modernization * use range-based for loops * simplify some tests * various code style fixes * use emplace_back instead of push_back when necessary * use auto on some iterators * use default operator when needed * unroll v3s16 creation on collisionMoveSimple
2017-08-17Reduce dedicated server step to 0.09 (#6252)Loïc Blot3-3/+3
Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
2017-08-17Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394bLoic Blot1-1/+1
2017-08-17clientmap, clientmedia: code modernizationLoic Blot5-124/+70
* use range-based for loops * simplify some tests * various code style fixes * remove debugprint in ClientMap::getBackgroundBrightness, debug code was not intended to be there * remove unused fields in MapDrawControl * use emplace_back instead of push_back when necessary
2017-08-17l_server, clientenvironment, clientiface: code modernizationLoic Blot4-58/+37
* use range-based for loops * use refs on some exceptions & one setter
2017-08-17New lighting curve (#5279)Vitaliy5-44/+34
* New lighting curve * Make polynomial lighting curve * Update default lighting settings
2017-08-16ClientInterface: add a function to verify (correctly) if user limit was ↵Loïc Blot3-7/+18
reached (#6258) * ClientInterface: add a function to verify (correctly) if user limit was reached CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception Switch existing checks to ClientInterface::isUserLimitReached() Use range-based for loop for getClientIds() used function too This will fix #6254 (not the memory overhead if init is flooded)
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot51-84/+94
* Cleanup various headers to reduce compilation times
2017-08-16client.cpp: modernize codeLoic Blot2-74/+47
* Range based for loops * Empty operator on stl containers
2017-08-16cavegen.cpp, chat.cpp: modernize codeLoic Blot3-34/+20
2017-08-15Modernize client code (#6250)Loïc Blot9-113/+104
* Various code style fixes * Use range based for loops * Use empty instead of empty objects * Use C++11 default keyword for trivial constructors and destructors * Drop some useless casts * Use emplace_back instead of push_back to improve performance of some vectors push
2017-08-15bab.cpp: code modernizationLoic Blot1-11/+9
* Use for range based loops * Simplify some tests * Code style fixes
2017-08-15server.cpp: code modernizationLoic Blot2-40/+31
* Use more for range based loops * Simplify some tests * Code style fixes * connection.h: better PeerChange constructor instead of creating uninitalized object and then affect variables
2017-08-15Lint fix on localplayer.hLoic Blot1-2/+1
2017-08-14Advanced settings: Re-organise mapgen settings for ease of useparamat3-375/+421
Add a comment about the auto-generated minetest.conf.example possibly appearing in the bin folder.
2017-08-14Make dropped items colorableDániel Juhász2-15/+55
2017-08-14L-system: Fix leaves cutting through stemsHybrid Dog1-3/+6
2017-08-14Player::getSpeed/setSpeed use const refsLoic Blot3-4/+4
2017-08-14Player class: disable copyLoic Blot1-3/+3
2017-08-14Various server.cpp cleanupsLoic Blot1-137/+93
* Modernize many for loops * Use constness on many loops * use empty function on many strings tests * various code style fixes
2017-08-14Server::AsyncRunStep + Server::sendAddNode: modernize codeLoic Blot1-61/+39
* Use various modern for loops * Make some loop iterator constants, whereas there weren't * Use empty on some size() > 0 tests * Various little codestyle fixes * Fix an hidden scope variable in Server::SendBlockNoLock
2017-08-13LocalPlayer::accelerateHorizontal: cleanupsLoic Blot1-17/+17
* Properly use v3f default constructor * v3f d_wanted = target_speed - m_speed; and d_wanted = target_speed * 0.1f - m_speed * 0.1f; can be factorized to d_wanted = (target_speed - m_speed) * 0.1f; => d_wanted *= 0.1f;
2017-08-13Cleanup LocalPlayer::applyControlLoic Blot2-5/+4
* Use Environment interface instead of ClientEnvironemnt * Don't create slippery variable and then re-affect it * itemgroup_get return a int, properly test != 0 to be clearer