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2022-05-29Fix use-after-free in node meta cleanupsfan51-1/+3
2022-05-29Reject registering node with empty namesfan51-0/+3
2022-05-29Minor code improvements around active block keepingsfan52-9/+17
2022-05-29Immediately activate blocks when a player joinssfan52-2/+9
2022-05-29Remove debug.get/setmetatable from security whiteliststefan1-2/+0
2022-05-29Don't allow banning in singleplayersfan51-0/+3
2022-05-29Handle lua entity HP changes correctly (like punches)sfan52-10/+21
2022-05-29Make sure real disconnect reason isn't overwrittensfan51-1/+1
2022-05-29Fix linking with Postgres libs on older cmake versionssfan51-0/+1
2022-05-29Remove remains of video mode queryingsfan53-18/+0
2022-05-29Get rid of node metadata when it becomes emptysfan53-7/+32
2022-05-29Optimize Server::sendMetadataChanged a bitsfan52-20/+21
2022-05-29Add API function to invoke player respawnsfan55-3/+27
2022-05-29Protect a few more settings from being set from modssfan51-4/+17
2022-05-29Map opaque waving leaves to allfaces drawtypesfan51-2/+9
2022-05-29Improve a translation stringsfan51-4/+2
2022-05-29Default settings, presets and configuration for dynamic shadows (#12359)x20481-8/+9
2022-05-28Lua workflow: Use Leafo's Luarocks actionLars Müller1-3/+4
2022-05-27Builtin: Optimize misc helpers (#12377)Lars Müller3-20/+31
2022-05-27DevTest: Add nodes and items for testing overlays (#12304)Wuzzy8-0/+151
2022-05-26Force-update shadows when the world is changed (#12364)x20483-6/+19
2022-05-26Reduce size of ContentFeatures structuresfan54-125/+143
2022-05-26Get rid of global buffer that would ruin concurrent MapBlock serializationsfan51-15/+19
2022-05-26Improve code in mapblock_mesh.cpp a bitsfan51-21/+13
2022-05-23Quantize light frustum calculations (#12357)x20481-1/+19
2022-05-23Formally drop support for building with upstream Irrlichtsfan55-26/+14
2022-05-23Fix hash implementation for SerializedBlockCachesfan51-3/+2
2022-05-23Use unordered_map instead of map for MapSectorsRichard Try2-2/+2
2022-05-23Add missing concurrency protection in logger (#12325)paradust72-4/+16
2022-05-23Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy1-1/+1
2022-05-23Docs: clarify spawn_by for decorationsZughy1-3/+2
2022-05-22Add missing comma in example in lua_api.txt (#12339)Wuzzy1-1/+1
2022-05-22Add relative numbers for commands by prepending ~ (#9588)Wuzzy4-48/+261
2022-05-22Replace all uses of core::list with std::list (#12313)paradust716-148/+36
2022-05-22Fixes needed to use irrArray backed by std::vector (#12263)paradust76-55/+77
2022-05-22Bump IrrlichtMt version in CIsfan56-6/+6
2022-05-21Don't ignore server disconnects in client codesfan51-3/+5
2022-05-21Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...paradust72-3/+61
2022-05-21Make no_screenshot image more clear (#12346)Zughy2-0/+3
2022-05-21Patch built-in Lua to fix miscompile on Android (#12347)paradust71-2/+7
2022-05-21Optimize JSON string (de)serialization routinessfan51-104/+113
2022-05-21Improve testSerializeJsonString unit testssfan53-21/+62
2022-05-21Deprecate game.conf name, use title instead (#12030)rubenwardy12-31/+90
2022-05-21Improve shadow filters (#12195)x20489-224/+135
2022-05-20Fix lighting of upright_sprite entities (#12336)x20481-6/+2
2022-05-20Fix lighting of the wield mesh (#12341)x20483-3/+11
2022-05-18Use std::map instead of core::map (#12301)paradust74-27/+25
2022-05-17Remove confusing message in keybindings menusavilli1-1/+1
2022-05-17Add vcs-browser and contribute URLs to AppdataJakobDev1-6/+8
2022-05-17DevTest: Fix broken PNG texturesWuzzy13-0/+0