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Server-optimized Minetest 5.6.0
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2022-05-29
Optimize Server::sendMetadataChanged a bit
sfan5
2
-20
/
+21
2022-05-29
Add API function to invoke player respawn
sfan5
5
-3
/
+27
2022-05-29
Protect a few more settings from being set from mods
sfan5
1
-4
/
+17
2022-05-29
Map opaque waving leaves to allfaces drawtype
sfan5
1
-2
/
+9
2022-05-29
Improve a translation string
sfan5
1
-4
/
+2
2022-05-29
Default settings, presets and configuration for dynamic shadows (#12359)
x2048
1
-8
/
+9
2022-05-28
Lua workflow: Use Leafo's Luarocks action
Lars Müller
1
-3
/
+4
2022-05-27
Builtin: Optimize misc helpers (#12377)
Lars Müller
3
-20
/
+31
2022-05-27
DevTest: Add nodes and items for testing overlays (#12304)
Wuzzy
8
-0
/
+151
2022-05-26
Force-update shadows when the world is changed (#12364)
x2048
3
-6
/
+19
2022-05-26
Reduce size of ContentFeatures structure
sfan5
4
-125
/
+143
2022-05-26
Get rid of global buffer that would ruin concurrent MapBlock serialization
sfan5
1
-15
/
+19
2022-05-26
Improve code in mapblock_mesh.cpp a bit
sfan5
1
-21
/
+13
2022-05-23
Quantize light frustum calculations (#12357)
x2048
1
-1
/
+19
2022-05-23
Formally drop support for building with upstream Irrlicht
sfan5
5
-26
/
+14
2022-05-23
Fix hash implementation for SerializedBlockCache
sfan5
1
-3
/
+2
2022-05-23
Use unordered_map instead of map for MapSectors
Richard Try
2
-2
/
+2
2022-05-23
Add missing concurrency protection in logger (#12325)
paradust7
2
-4
/
+16
2022-05-23
Fix no_texture.png for unknown nodes with ID < 125 (#12329)
Wuzzy
1
-1
/
+1
2022-05-23
Docs: clarify spawn_by for decorations
Zughy
1
-3
/
+2
2022-05-22
Add missing comma in example in lua_api.txt (#12339)
Wuzzy
1
-1
/
+1
2022-05-22
Add relative numbers for commands by prepending ~ (#9588)
Wuzzy
4
-48
/
+261
2022-05-22
Replace all uses of core::list with std::list (#12313)
paradust7
16
-148
/
+36
2022-05-22
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
6
-55
/
+77
2022-05-22
Bump IrrlichtMt version in CI
sfan5
6
-6
/
+6
2022-05-21
Don't ignore server disconnects in client code
sfan5
1
-3
/
+5
2022-05-21
Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...
paradust7
2
-3
/
+61
2022-05-21
Make no_screenshot image more clear (#12346)
Zughy
2
-0
/
+3
2022-05-21
Patch built-in Lua to fix miscompile on Android (#12347)
paradust7
1
-2
/
+7
2022-05-21
Optimize JSON string (de)serialization routines
sfan5
1
-104
/
+113
2022-05-21
Improve testSerializeJsonString unit tests
sfan5
3
-21
/
+62
2022-05-21
Deprecate game.conf name, use title instead (#12030)
rubenwardy
12
-31
/
+90
2022-05-21
Improve shadow filters (#12195)
x2048
9
-224
/
+135
2022-05-20
Fix lighting of upright_sprite entities (#12336)
x2048
1
-6
/
+2
2022-05-20
Fix lighting of the wield mesh (#12341)
x2048
3
-3
/
+11
2022-05-18
Use std::map instead of core::map (#12301)
paradust7
4
-27
/
+25
2022-05-17
Remove confusing message in keybindings menu
savilli
1
-1
/
+1
2022-05-17
Add vcs-browser and contribute URLs to Appdata
JakobDev
1
-6
/
+8
2022-05-17
DevTest: Fix broken PNG textures
Wuzzy
13
-0
/
+0
2022-05-15
Initialize wield mesh color when wield_image is set
Dmitry Kostenko
1
-0
/
+3
2022-05-10
Use native packer to transfer globals into async env(s)
sfan5
6
-11
/
+11
2022-05-10
Support packing arbitrary graphs (#12289)
Jude Melton-Houghton
3
-55
/
+90
2022-05-10
Fix cooking and fuel crafts with aliases
Jude Melton-Houghton
2
-6
/
+14