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2015-03-07Improve Clouds::render mathematicsLoic Blot1-30/+25
2015-03-07Fix Android text bug (no text displaying)Craig Robbins4-80/+79
2015-03-07Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat3-3/+9
2015-03-06Don't start a server for map migrationShadowNinja3-75/+65
2015-03-06Clean up database API and save the local map on an intervalShadowNinja16-519/+391
2015-03-06Biome API: Enable decorations placed on waterparamat3-9/+18
2015-03-05Improve group-based connection between raillike nodesBlockMen2-27/+15
2015-03-05l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot1-22/+6
2015-03-05collisionMoveSimple: use std::vector instead of std::list, this improve the p...Loic Blot1-15/+9
2015-03-05ProfilerGraph: Use std::list instead of std::vectorLoic Blot1-3/+3
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins5-5/+22
2015-03-05Use std::queue for HTTPFetchRequest and std::vector for log_output instead of...Loic Blot2-26/+23
2015-03-05Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot7-84/+35
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot27-30/+29
2015-03-05Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot3-46/+42
2015-03-05Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot2-79/+56
2015-03-05Fix some rendering glitchesBlockMen3-65/+61
2015-03-05Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot8-21/+16
2015-03-05Remove Queue class which uses std::list and use native std::queueLoic Blot11-139/+85
2015-03-05Fix memory leak in MapgenV6Craig Robbins1-0/+2
2015-03-04Cavegen, mgv5: Cleanup codeparamat5-284/+205
2015-03-04Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot5-15/+12
2015-03-04ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot6-89/+18
2015-03-04ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot4-71/+57
2015-03-04We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot4-12/+12
2015-03-05Radius parameter for /deleteblocks hereSmallJoker1-2/+9
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot5-45/+10
2015-03-04ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot3-35/+40
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot7-34/+17
2015-03-03Remove unused m_wielded_item_not_sentLoic Blot3-13/+2
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot6-16/+16
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot6-42/+54
2015-03-02Fix occlusionMiguel Almeida1-2/+2
2015-03-02Fix narrow_to_wide_c (ANDROID)Craig Robbins1-3/+5
2015-03-02Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat2-0/+35
2015-02-27Add /setpassword and /clearpassword loggingest311-5/+15