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* Ignore old entities from 0.3.Novatux2015-02-171-1/+2
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* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-171-0/+5
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* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot2015-02-171-2/+11
| | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+1
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+1
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* Closed add object <-> object collision handlingsapier2013-03-281-1/+1
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Optimize headersPerttu Ahola2012-06-171-1/+1
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Scripting WIPPerttu Ahola2011-11-291-1/+1
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* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-261-6/+3
| | | | doing it
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+1
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* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-101-0/+1
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-0/+1
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* Removed lua stuffPerttu Ahola2011-04-031-1/+0
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-0/+71