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Server-optimized Minetest 5.6.0
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activeobject.h
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*
Ignore old entities from 0.3.
Novatux
2015-02-17
1
-1
/
+2
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*
SAO: re-add old ActiveObjectTypes for a future migration layer
Loic Blot
2015-02-17
1
-0
/
+5
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*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵
Loic Blot
2015-02-17
1
-2
/
+11
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ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
1
-1
/
+1
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*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
1
-0
/
+1
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*
Closed add object <-> object collision handling
sapier
2013-03-28
1
-1
/
+1
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*
Update Copyright Years
Sfan5
2013-02-24
1
-1
/
+1
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*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
1
-1
/
+1
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*
Optimize headers
Perttu Ahola
2012-06-17
1
-1
/
+1
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*
Switch the license to be LGPLv2/later, with small parts still remaining as ↵
Perttu Ahola
2012-06-05
1
-4
/
+4
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GPLv2/later, by agreement of major contributors
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-1
/
+1
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*
reorganized a lot of stuff and modified mapgen and objects slightly while ↵
Perttu Ahola
2011-06-26
1
-6
/
+3
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doing it
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
1
-0
/
+1
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*
items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
1
-0
/
+1
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*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
1
-0
/
+1
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*
Removed lua stuff
Perttu Ahola
2011-04-03
1
-1
/
+0
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*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
1
-0
/
+71