Commit message (Collapse) | Author | Files | Lines | ||
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2015-03-06 | Biome API: Enable decorations placed on water | paramat | 3 | -9/+18 | |
Add schematic decoration force placement flag | |||||
2015-03-05 | Improve group-based connection between raillike nodes | BlockMen | 2 | -27/+15 | |
2015-03-05 | l_get_modnames: Compare using std::sort instead of a custom function which ↵ | Loic Blot | 1 | -22/+6 | |
does same work | |||||
2015-03-05 | collisionMoveSimple: use std::vector instead of std::list, this improve the ↵ | Loic Blot | 1 | -15/+9 | |
performances | |||||
2015-03-05 | ProfilerGraph: Use std::list instead of std::vector | Loic Blot | 1 | -3/+3 | |
2015-03-06 | Fix mapgen using unitialised height map values | Craig Robbins | 5 | -5/+22 | |
2015-03-05 | Use std::queue for HTTPFetchRequest and std::vector for log_output instead ↵ | Loic Blot | 2 | -26/+23 | |
of std::list | |||||
2015-03-05 | Fix issue #2441: crash on respawn, since a conversion std::list to ↵ | Loic Blot | 7 | -84/+35 | |
std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time | |||||
2015-03-05 | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 27 | -30/+29 | |
tile.hpp to src/client/ | |||||
2015-03-05 | Server.cpp Use std::list instead of std::vector for playSound, ↵ | Loic Blot | 3 | -46/+42 | |
fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions | |||||
2015-03-05 | Server::AsyncRunStep: buffered_messages now uses std::vector instead of ↵ | Loic Blot | 2 | -79/+56 | |
std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect | |||||
2015-03-05 | Fix some rendering glitches | BlockMen | 3 | -65/+61 | |
- Fixes particle draworder - Fixes nodehighlighting | |||||
2015-03-05 | Performance improvement: Use std::list instead of std::vector for ↵ | Loic Blot | 8 | -21/+16 | |
request_media, Server::getModNames, Environment::m_simple_objects. * Also remove unused Server::m_modspaths | |||||
2015-03-05 | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 11 | -139/+85 | |
2015-03-05 | Fix memory leak in MapgenV6 | Craig Robbins | 1 | -0/+2 | |
2015-03-04 | Cavegen, mgv5: Cleanup code | paramat | 5 | -284/+205 | |
Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256 | |||||
2015-03-04 | Use std::vector instead of std::list in StaticObjectList and ↵ | Loic Blot | 5 | -15/+12 | |
MutexedMap::getValues() | |||||
2015-03-04 | ABMHandler and player_collisions use sequential read/write. Switch from ↵ | Loic Blot | 6 | -89/+18 | |
std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time | |||||
2015-03-04 | ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector ↵ | Loic Blot | 4 | -71/+57 | |
for better perfs | |||||
2015-03-04 | We always know playerSAO when calling SendInventory. Using it instead of ↵ | Loic Blot | 4 | -12/+12 | |
searching it via peer_id | |||||
2015-03-05 | Radius parameter for /deleteblocks here | SmallJoker | 1 | -2/+9 | |
2015-03-04 | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 5 | -45/+10 | |
* This permit to cleanup the player checking loop | |||||
2015-03-04 | ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. | Loic Blot | 3 | -35/+40 | |
* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value | |||||
2015-03-04 | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 7 | -34/+17 | |
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls | |||||
2015-03-03 | Remove unused m_wielded_item_not_sent | Loic Blot | 3 | -13/+2 | |
2015-03-03 | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 6 | -16/+16 | |
2015-03-03 | Send Player HP when setHP (or a setHP caller) is called instead of looping ↵ | Loic Blot | 6 | -42/+54 | |
and testing the state change. | |||||
2015-03-02 | Fix occlusion | Miguel Almeida | 1 | -2/+2 | |
2015-03-02 | Fix narrow_to_wide_c (ANDROID) | Craig Robbins | 1 | -3/+5 | |
* Ensure converted string is NUL terminated * Restore logic to that used prior to 9e2a9b5 | |||||
2015-03-02 | Mgv6: Add heightmap. Do not make large caves that are entirely above ground | paramat | 2 | -0/+35 | |
2015-02-27 | Add /setpassword and /clearpassword logging | est31 | 1 | -5/+15 | |