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* trying some view bobbing changesKahrl2011-09-181-4/+19
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* Oops, up vector is needed.Kahrl2011-09-181-1/+8
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* This looks more like MC view bobbing, but still not even closeKahrl2011-09-181-22/+28
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* Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl2011-09-151-5/+28
| | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
* View bobbing is slower in the water.Kahrl2011-09-151-6/+7
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* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-081-3/+3
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* minor view bobbing improvementsKahrl2011-09-081-14/+21
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* make it slightly less annoying :o)Kahrl2011-09-081-1/+1
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* Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-081-23/+64
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* Commented out debug statements againKahrl2011-09-081-12/+12
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* Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-081-0/+243
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.