Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵ | Perttu Ahola | 2011-09-26 | 1 | -7/+48 |
| | | | | tool movement when walking and tweak stuff a bit | ||||
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | 2011-09-21 | 1 | -0/+13 |
| | | | | and refactored some other code into calls of that | ||||
* | reduce view bobbing slightly | Kahrl | 2011-09-21 | 1 | -3/+3 |
| | |||||
* | Create a separate scene manager for the wielded tool. This fixes the ↵ | Kahrl | 2011-09-21 | 1 | -7/+34 |
| | | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). | ||||
* | fix a numerical problem, but tool is still jittery | Kahrl | 2011-09-20 | 1 | -2/+1 |
| | |||||
* | Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵ | Kahrl | 2011-09-20 | 1 | -5/+4 |
| | | | | has problems there | ||||
* | Digging animation | Kahrl | 2011-09-20 | 1 | -23/+67 |
| | |||||
* | fix some normals | Kahrl | 2011-09-19 | 1 | -4/+4 |
| | |||||
* | Wielded tool updates, leaves and glass work now | Kahrl | 2011-09-19 | 1 | -15/+11 |
| | |||||
* | Convert any inventory item into a mesh, bring back ↵ | Kahrl | 2011-09-19 | 1 | -31/+118 |
| | | | | InventoryItem::getImageRay(), some const-correctness fixes | ||||
* | Added sprite extruder | Kahrl | 2011-09-19 | 1 | -0/+349 |
| | |||||
* | trying some view bobbing changes | Kahrl | 2011-09-18 | 1 | -4/+19 |
| | |||||
* | Oops, up vector is needed. | Kahrl | 2011-09-18 | 1 | -1/+8 |
| | |||||
* | This looks more like MC view bobbing, but still not even close | Kahrl | 2011-09-18 | 1 | -22/+28 |
| | |||||
* | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | 2011-09-15 | 1 | -5/+28 |
| | | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | ||||
* | View bobbing is slower in the water. | Kahrl | 2011-09-15 | 1 | -6/+7 |
| | |||||
* | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 | 1 | -3/+3 |
| | |||||
* | minor view bobbing improvements | Kahrl | 2011-09-08 | 1 | -14/+21 |
| | |||||
* | make it slightly less annoying :o) | Kahrl | 2011-09-08 | 1 | -1/+1 |
| | |||||
* | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 | 1 | -23/+64 |
| | |||||
* | Commented out debug statements again | Kahrl | 2011-09-08 | 1 | -12/+12 |
| | |||||
* | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 | 1 | -0/+243 |
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. |