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* Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...Perttu Ahola2011-09-261-7/+48
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-211-0/+13
* reduce view bobbing slightlyKahrl2011-09-211-3/+3
* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-211-7/+34
* fix a numerical problem, but tool is still jitteryKahrl2011-09-201-2/+1
* Fix jittery view bobbing at large map coordinates again. Wielded tool still h...Kahrl2011-09-201-5/+4
* Digging animationKahrl2011-09-201-23/+67
* fix some normalsKahrl2011-09-191-4/+4
* Wielded tool updates, leaves and glass work nowKahrl2011-09-191-15/+11
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-191-31/+118
* Added sprite extruderKahrl2011-09-191-0/+349
* trying some view bobbing changesKahrl2011-09-181-4/+19
* Oops, up vector is needed.Kahrl2011-09-181-1/+8
* This looks more like MC view bobbing, but still not even closeKahrl2011-09-181-22/+28
* Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-151-5/+28
* View bobbing is slower in the water.Kahrl2011-09-151-6/+7
* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-081-3/+3
* minor view bobbing improvementsKahrl2011-09-081-14/+21
* make it slightly less annoying :o)Kahrl2011-09-081-1/+1
* Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-081-23/+64
* Commented out debug statements againKahrl2011-09-081-12/+12
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-081-0/+243