Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵ | Perttu Ahola | 2011-09-26 | 1 | -7/+48 | |
| | | | | tool movement when walking and tweak stuff a bit | |||||
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | 2011-09-21 | 1 | -0/+13 | |
| | | | | and refactored some other code into calls of that | |||||
* | reduce view bobbing slightly | Kahrl | 2011-09-21 | 1 | -3/+3 | |
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* | Create a separate scene manager for the wielded tool. This fixes the ↵ | Kahrl | 2011-09-21 | 1 | -7/+34 | |
| | | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). | |||||
* | fix a numerical problem, but tool is still jittery | Kahrl | 2011-09-20 | 1 | -2/+1 | |
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* | Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵ | Kahrl | 2011-09-20 | 1 | -5/+4 | |
| | | | | has problems there | |||||
* | Digging animation | Kahrl | 2011-09-20 | 1 | -23/+67 | |
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* | fix some normals | Kahrl | 2011-09-19 | 1 | -4/+4 | |
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* | Wielded tool updates, leaves and glass work now | Kahrl | 2011-09-19 | 1 | -15/+11 | |
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* | Convert any inventory item into a mesh, bring back ↵ | Kahrl | 2011-09-19 | 1 | -31/+118 | |
| | | | | InventoryItem::getImageRay(), some const-correctness fixes | |||||
* | Added sprite extruder | Kahrl | 2011-09-19 | 1 | -0/+349 | |
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* | trying some view bobbing changes | Kahrl | 2011-09-18 | 1 | -4/+19 | |
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* | Oops, up vector is needed. | Kahrl | 2011-09-18 | 1 | -1/+8 | |
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* | This looks more like MC view bobbing, but still not even close | Kahrl | 2011-09-18 | 1 | -22/+28 | |
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* | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | 2011-09-15 | 1 | -5/+28 | |
| | | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | |||||
* | View bobbing is slower in the water. | Kahrl | 2011-09-15 | 1 | -6/+7 | |
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* | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 | 1 | -3/+3 | |
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* | minor view bobbing improvements | Kahrl | 2011-09-08 | 1 | -14/+21 | |
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* | make it slightly less annoying :o) | Kahrl | 2011-09-08 | 1 | -1/+1 | |
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* | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 | 1 | -23/+64 | |
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* | Commented out debug statements again | Kahrl | 2011-09-08 | 1 | -12/+12 | |
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* | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 | 1 | -0/+243 | |
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. |