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Server-optimized Minetest 5.6.0
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camera.cpp
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Author
Age
Files
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...
*
Fix all warnings reported by clang
Sfan5
2014-04-15
1
-1
/
+0
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
1
-2
/
+8
*
Add third person view
BlockMen
2014-04-12
1
-8
/
+53
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
1
-2
/
+14
*
Fix and improve view range tuner
Perttu Ahola
2013-08-03
1
-22
/
+24
*
Fix disappearing of wielditem
PilzAdam
2013-05-21
1
-1
/
+2
*
Dont animate changing wielditem from hand to hand
PilzAdam
2013-05-20
1
-1
/
+2
*
Add a little animation when changing the wielded item
PilzAdam
2013-05-20
1
-11
/
+50
*
Fix math for isBlockInSight. Fixes #718 (client-side).
Aaron Suen
2013-05-18
1
-2
/
+1
*
Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
Perttu Ahola
2013-04-23
1
-0
/
+2
*
Swing the camera down when the player lands on the ground, based on the veloc...
MirceaKitsune
2013-04-11
1
-2
/
+27
*
fix mesh leak in camera class
sapier
2013-04-07
1
-3
/
+5
*
Fix camera "jumping" when attached and the parent goes too fast
Zeg9
2013-04-03
1
-0
/
+2
*
Update Copyright Years
Sfan5
2013-02-24
1
-1
/
+1
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
1
-1
/
+1
*
Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-03
1
-2
/
+5
*
Smooth day-night transitions
Perttu Ahola
2012-12-02
1
-1
/
+1
*
Get rid of jordan4ibanez's insane digging animation speed
Perttu Ahola
2012-12-02
1
-1
/
+1
*
On-demand item meshes and textures
Perttu Ahola
2012-12-02
1
-1
/
+1
*
Add jordan4ibanez' better digging animation
PilzAdam
2012-11-10
1
-6
/
+6
*
Define M_PI on MSVC
Perttu Ahola
2012-07-21
1
-0
/
+1
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
1
-1
/
+15
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
1
-14
/
+15
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
1
-4
/
+4
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
1
-1
/
+2
*
Increase vertical FOV on lower aspect ratios (<16:10)
Perttu Ahola
2012-03-27
1
-0
/
+3
*
Digging and placing sounds
Perttu Ahola
2012-03-24
1
-2
/
+12
*
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
1
-3
/
+7
*
c55sound continued
Perttu Ahola
2012-03-24
1
-3
/
+14
*
Attempt to fix build for MSVC
Perttu Ahola
2012-03-18
1
-7
/
+7
*
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
1
-2
/
+6
*
Move ClientMap to clientmap.{h,cpp}
Perttu Ahola
2012-03-16
1
-0
/
+1
*
Set fixed FOV for the wielded item
Kahrl
2012-03-10
1
-1
/
+1
*
Make Camera::updateViewingRange more snappy in following the min/max settings
Perttu Ahola
2012-03-10
1
-5
/
+10
*
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
1
-2
/
+21
*
Page up and down change the minimum viewing range
Kahrl
2012-02-01
1
-30
/
+26
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
1
-188
/
+23
*
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-03
1
-281
/
+12
*
Show bare hand when no item is selected
Perttu Ahola
2011-12-02
1
-2
/
+4
*
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...
Kahrl
2011-12-01
1
-2
/
+10
*
Fix camera MaterialItem draw logic
Perttu Ahola
2011-11-29
1
-2
/
+10
*
Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
1
-2
/
+2
*
GameDef compiles
Perttu Ahola
2011-11-29
1
-4
/
+7
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
1
-2
/
+2
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
1
-0
/
+1
*
Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
1
-2
/
+2
*
Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
1
-1
/
+3
*
Make view bobbing amount configurable
Perttu Ahola
2011-10-15
1
-0
/
+1
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
1
-6
/
+8
*
Rotate wielded tool the right way and modify axe graphics accordingly
Perttu Ahola
2011-09-26
1
-2
/
+2
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